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Gamification-Based Civic Education: Its Impact on High School Students' Civic Knowledge and Skills Supriadi, Supriadi; Zulfaidah, Arini; Gunadi, Lie, Epifani Rachmad; Nasir, Mohammad
International Journal of Sustainable English Language, Education, and Science Vol. 2 No. 1 (2025)
Publisher : Universitas Kristen Cipta Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71131/4wzq8a66

Abstract

Effective civic education is essential to improve students' civic knowledge and skills, but the challenge of increasing student engagement in PPKn learning is still a significant problem. This study aims to investigate the effect of gamification in PPKn learning on improving high school students' civic knowledge and skills. This study used an experimental design with the ANCOVA approach, involving three classes in Sumenep, consisting of an experimental class (gamification) and two control groups (positive control with lectures and negative control). The results showed that the implementation of gamification resulted in a significant increase in critical thinking skills, with a value of F (2,26) = 65.14, p = 0.021, and ƞ2 = 0.95. The experimental group had a higher average score compared to both control groups. These findings suggest that gamification can be an effective strategy in improving engagement and quality of PPKn learning. The implications of this study provide insights for the practice of civic education and open up opportunities for further research with larger samples and longer durations.
Pengaruh Media Pembelajaran Berbasis Kecerdasan Buatan Terhadap Keterampilan Berpikir Kritis dan Hasil Belajar PPKn Siswa di SMA Supriadi, Supriadi; Zulfaidah, Arini; Nasir, Mohammad; Dhayinta, Shellya Tanaya
PEMA Vol. 5 No. 2 (2025)
Publisher : Perkumpulan Manajer Pendidikan Islam Indonesia (PERMAPENDIS) Prov. Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56832/pema.v5i2.1253

Abstract

Keterampilan berpikir kritis siswa dalam pembelajaran Pendidikan Kewarganegaraan (PPKn) menjadi perhatian yang mendesak, terutama karena maraknya metode ceramah yang kurang mendorong deep kognitif engagement. Penelitian ini bertujuan untuk menganalisis pengaruh media pembelajaran berbasis kecerdasan buatan (AI) terhadap peningkatan keterampilan berpikir kritis dan hasil belajar siswa. Metodologi yang digunakan adalah gabungan metode penelitian kuantitatif dan kualitatif, menggabungkan desain quasi-eksperimental dengan kelompok kontrol non-ekuivalen untuk analisis kuantitatif, dilengkapi dengan studi observasional dan wawancara untuk eksplorasi kualitatif. Penerapan ANCOVA pada analisis data menunjukkan adanya perbedaan yang signifikan secara statistik antara kelompok eksperimen dan kelompok kontrol, sebagaimana dibuktikan oleh hasil uji F (2, 26) = 65,14, p = 0,021, dengan effect size ?² = 0,95. Hasil uji LSD menunjukkan bahwa skor berpikir kritis siswa yang telah diajarkan menggunakan media AI secara signifikan lebih tinggi dibandingkan dengan kelompok lain (p < 0,001). Hasil penelitian mendukung hipotesis tersebut, sebagaimana ditunjukkan oleh temuan kualitatif. Temuan ini menunjukkan bahwa AI mendorong keterlibatan siswa secara aktif, refleksi kritis, dan respons analitis. Temuan penelitian ini menunjukkan bahwa penggabungan AI dalam konteks pembelajaran PPKn kondusif bagi pengembangan keterampilan berpikir kritis abad ke-21, sehingga menggarisbawahi perlunya adopsi AI secara luas dalam praktik pendidikan kewarganegaraan. Kata Kunci: Kecerdasan buatan, Berpikir kritis, Media pembelajaran
Strengthening Village Youth Leadership Competencies through Participatory Training Models and Community-Based Discussion Forums Supriadi, Supriadi; Arissaputra Aswanto, Adhitya Rizky; Nasir, Mohammad; Irwan, Moh; Zulfaidah, Arini; Triawati, Indri
⁠International Journal of Asia Pacific Community Service Vol. 2 No. 2 (2025)
Publisher : Universitas Kristen Cipta Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71131/afzpsf15

Abstract

Limited civic literacy capacity and weak village community governance remain significant challenges to strengthening community participation in various rural areas of Indonesia. This situation was also found in Duko Village , Arjasa District , Sumenep Regency , which is characterized by low understanding among officials and the community regarding digital literacy, village profile documentation, and participatory governance practices. This community service activity aims to increase civic literacy capacity and strengthen community governance through structured and collaborative mentoring. The implementation method uses a participatory action approach, including needs assessment , citizenship and digital literacy training, assistance in preparing village profiles, and facilitating improvements to community governance mechanisms. The results of the community service show a significant increase in the community's ability to compile and update village profiles, an increased understanding of substantive citizenship values, and the formation of more focused coordination and accountability practices within village organizations. The implications of this activity confirm that a mentoring model based on participation, literacy, and cross-stakeholder collaboration can be an effective strategy in strengthening community capacity and supporting sustainable village development.