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ThreeS : Sebuah Framework Dalam Menghadapi Tantangan Pembelajaran di Era Digital Dewi Akbari, Annisa; Azmi, Nora
JURNAL TEKNIK INDUSTRI Vol. 12 No. 1 (2022): VOLUME 12 NO 1 MARET 2022
Publisher : Jurusan Teknik Industri, Fakultas Teknologi Indusri Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/jti.v12i1.13950

Abstract

Intisari— Dampak dari pandemi Covid-19 telah dirasakan oleh hampir seluruh sektor, tak terkecuali pendidikan. Situasi ini menantang sistem pendidikan di seluruh dunia dan memaksa para pendidik untuk beralih ke pembelajaran berbasis teknologi informasi dan komunikasi. Tantangan dan permasalahan dalam pembelajaran jarak jauh dengan pemanfaatan teknologi sangat beragam. Mulai dari keterbatasan dan gangguan internet, kesulitan dalam mengakses plaftorm pembelajaran, sistem belajar yang membosankan, serta kesulitan dalam memahami materi. Hal ini akan berpengaruh negatif terhadap hasil belajar peserta didik yang pada akhirnya dapat mempengaruhi hasil Capaian Pembelajaran Lulusan (CPL) dan Capaian Pembelajaran Mata Kuliah (CPMK). Sudah banyak rekomendasi penyelesaian dari masalah ini, namun belum ada yang mengambil insight dan merumuskannya menjadi satu kesatuan. Padahal hal ini sangat penting agar para pendidik dari semua kalangan dapat memahami dan mengimplementasikan dengan mudah. Oleh karena itu, dalam penelitian ini dirumuskan sebuah framework yang berisi konsep pembelajaran digital yang dapat menjadi solusi mengatasi tantangan dan permasalahan pada pembelajaran di era digital yang selanjutnya dinamakan ThreeS Framework. ThreeS Framework merupakan tiga aspek yang dapat menyukseskan pembelajaran di era digital, yaitu “Sifat Pembelajaran, Sistem Platform, dan Siklus Pembelajaran”. Berdasarkan analisis SWOC (Strength, Weakness, Opportunity, Challenges), pengimplementasian ThreeS Framework ini dapat mengatasi tantangan dan hambatan saat pembelajaran online. Abstract— The impact of Covid-19 pandemic has been felt by almost all sectors, including education. This situation is challenging for education systems around the world and forcing educators to shift to information and communication technology-based learning. Challenges and problems in distance learning with the use of technology are very diverse. Starting from the limitations and disturbances of the internet, difficulties in accessing learning platforms, boring learning systems, and difficulties in understanding the material. This condition will have a negative effect on student learning outcomes which in turn can affect the results of Capaian Pembelajaran Lulusan (CPL) and Capaian Pembelajaran Mata Kuliah (CPMK). There have been many recommendations for solving this problem but no one has taken the insight and formulated it into a single unit. Even though this is very important so that educators from all walks of life can understand and implement it easily. Therefore, in this research, a framework that contains the concept of digital learning is formulated which can be a solution to overcome challenges and problems in learning in the digital era, further called the ThreeS Framework. The ThreeS Framework are three aspects that can make learning successful in the digital era, namely "Nature of learning, Platform System, and Learning Cycle". Based on the SWOC (Strength, Weakness, Opportunity, Challenges) analysis, the implementation of the ThreeS Framework can overcome challenges and obstacles during online learning.
A Preliminary Design of End Effector Stamp Canting for Batik Stamp Automated Production Using Robotic Arm “The Dobot Magician” Mayusda, Idriwal; Witonohadi, Amal; Dewi Akbari, Annisa
Dinamika Kerajinan dan Batik: Majalah Ilmiah Vol. 41 No. 1 (2024): DINAMIKA KERAJINAN DAN BATIK : MAJALAH ILMIAH
Publisher : Balai Besar Standardisasi dan Pelayanan Jasa Industri Kerajinan dan Batik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22322/dkb.v41i1.8220

Abstract

The lack of human resources (HR) hinders batik stamp production in Batik Kembang Mayang studio. At the same time, the high demand for batik must be fulfilled by the studio. This study aims to design an automated batik stamp production using the Robotic Arm “The Dobot Magician” as an alternative to achieving batik demand. The design was initiated by developing and testing a canting stamp tool on the Dobot Magician end effector. The development of canting stamp tool uses Quality Functions Development (QFD) method. The result showed 16 alternative designs of canting stamp tools based on the interpretation of Kembang Mayang Batik studio needs. Then, it is analyzed by Finite Element Analysis methods to get the proposed canting stamp tool design. The selected design of canting stamp tool has 13 attributes of tools specification. It uses polycarbonate material produced by additive manufacturing or 3D printing. Applying in Robotic Arm “Dobot Magician” showed it can produce a stamp batik.