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Meningkatkan Produktivitas dan Sumber Daya Manusia Melalui Kegiatan KKN Tematik Sutedi, Ade; Setiawan, Rizal; Rahadiansyah, Ardian Tri; Rosmawati, Rosmawati; Hestiyanti, Mita; Amalia, Aceu Emil; Nurbayinah, Siti Rahmah; Maulana, Ilham Ahmad; Aulia, Wafa Ghaida; Santika, Sesti; Putra, Andre Pratama; Saputra, Deni; Ilyasa, Muhamad; Dahman, Muhammad; Fathori, Moch Zain; Nurfikri, Muhammad Ikhsan; Pratama, Aldy Gumelar; Hakim, Arif Lukmanul; Fhadillah, Shelly Umayah; Rizqulloh, Zidan Rakan
Jurnal PkM MIFTEK Vol 3 No 2 (2022): Jurnal PkM MIFTEK
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/miftek/v.3-2.1312

Abstract

THEMATIC KKN is an activity with a background in community service. This service is of course aligned with the background of the community in the area where the KKN is carried out. The background of the community in the KKN area of ”‹”‹Wanajaya village Most of the population are MSME managers, breeders and laborers. With this data, an increase in productivity in their business activities is an important thing to explore. Then the increase in productivity must be accompanied by an increase in human resources which basically in this day and age must be able to operate technology that contains information and be able to communicate it properly. In this way, the work program carried out aims to improve business capabilities with qualified human resources. The program is carried out in 4 stages, namely the observation stage, the socialization stage, the implementation stage and the evaluation stage. In the socialization stage it produces data on human resources who have experienced an increase in digital knowledge of 435 people and the evaluation stage produces an effect of increasing community productivity in processing a product in the form of BOKASI fertilizer.
Rancang Bangun Media Pembelajaran Interaktif Pengenalan Obat Antibiotik Berbasis Android Fatimah, Dini Destiani Siti; Satria, Eri; Aulia, Wafa Ghaida
Jurnal Algoritma Vol 22 No 2 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-2.1748

Abstract

Learning antibiotic drugs at the Pharmacy Vocational School is relatively difficult because these drugs have many classes and the use of scientific terms. To overcome this, interactive learning media involving images, animations, text, and sound is needed so that the material can be learned more easily. Therefore, the Android-based antibiotic drug introduction learning media application was created to help vocational school students majoring in pharmacy in learning antibiotic materials that can be used anywhere and anytime. The methodology used in the creation of this application is the MDLC (Multimedia Development Life Cycle) methodology, while the evaluation of the application is carried out using the EUCS (End User Computing Satisfaction) method. The antibiotic introduction learning media application has material features, quizzes, instructions, about and audio pronunciation of scientific terms so that users can understand the pronunciation well. The results of the evaluation of the application obtained a user satisfaction level with an average of 98% which is included in the very satisfied category.