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THE USE OF AI-BASED WRITING TOOLS (QUILLBOT AND CHATGPT) IN DEVELOPING THE WRITING COMPETENCE OF LANGUAGE LEARNERS Suharto, Ririn Pratiwi; Zubaidi; Nurdjizah; Putri, Aulia Nourma; Putri Sekarsari
Esteem Journal of English Education Study Programme Vol. 8 No. 2 (2025): Esteem Journal of English Education Study Programme
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/esteem.v8i2.18956

Abstract

The study explored the impact of AI-based writing tools, namely QuillBot and ChatGPT, on enhancing the writing competence of students enrolled in the English for Business Writing course within the D4 Marketing Management program at Politeknik Negeri Malang. Employing a descriptive qualitative approach, data were collected through a series of pre-tests and post-tests to assess changes in students’ writing performance. The findings demonstrated a marked improvement across various writing components, with average scores consistently exceeding 3.0. ChatGPT played a pivotal role in facilitating idea generation and structuring written texts, while QuillBot proved effective in refining grammatical accuracy, spelling, and vocabulary usage. When used in tandem, these tools significantly improved the content quality, coherence, and overall organization of students' writing. The study recommends the sustained integration of these AI-powered applications alongside systematic writing practice and constructive teacher feedback. Moreover, it offers practical insights for language educators seeking to leverage artificial intelligence to support and enhance learners' writing development.
THE USE OF AI-BASED WRITING TOOLS (QUILLBOT AND CHATGPT) IN DEVELOPING THE WRITING COMPETENCE OF LANGUAGE LEARNERS Suharto, Ririn Pratiwi; Zubaidi; Nurdjizah; Putri, Aulia Nourma; Putri Sekarsari
Esteem Journal of English Education Study Programme Vol. 8 No. 2 (2025): Esteem Journal of English Education Study Programme
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/esteem.v8i2.18956

Abstract

The study explored the impact of AI-based writing tools, namely QuillBot and ChatGPT, on enhancing the writing competence of students enrolled in the English for Business Writing course within the D4 Marketing Management program at Politeknik Negeri Malang. Employing a descriptive qualitative approach, data were collected through a series of pre-tests and post-tests to assess changes in students’ writing performance. The findings demonstrated a marked improvement across various writing components, with average scores consistently exceeding 3.0. ChatGPT played a pivotal role in facilitating idea generation and structuring written texts, while QuillBot proved effective in refining grammatical accuracy, spelling, and vocabulary usage. When used in tandem, these tools significantly improved the content quality, coherence, and overall organization of students' writing. The study recommends the sustained integration of these AI-powered applications alongside systematic writing practice and constructive teacher feedback. Moreover, it offers practical insights for language educators seeking to leverage artificial intelligence to support and enhance learners' writing development.
BATIK GAMES: OPTIMALISASI SALURAN KOMUNIKASI BISNIS UMKM MELALUI PERANCANGAN DAN PEMBUATAN MATERI INTERAKTIF H5P nugrahaningtyas fatma anyassari; Putri Sekarsari; Wahyuni Ningsih; Noverita Wahyuningsih; Sugeng Hariyanto; Eko Boedhi Santoso
Jurnal ABDI: Media Pengabdian Kepada Masyarakat Vol. 12 No. 1 (2026): JURNAL ABDI : Media Pengabdian Kepada masyarakat
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/abdi.v12i1.51765

Abstract

In an increasingly competitive business environment, an SME batik, with its inherent product strengths, needs to optimize its business communication channels by relying not only on static materials but also on interactive ones. This community service activity was carried out to equip the batik MSME website with interactive materials titled 'batik games'. The community service implementation method included designing and creating the interactive materials, which consisted of four stages: design, production, internal evaluation, and field testing; measuring the level of partner empowerment; and product handover. The H5P plug-in was chosen to accommodate product creation. Ten interactive games in two languages ​​(Indonesian and English) were created. Field testing results show that respondents agreed that the H5P interactive materials on the 'batik games' page were fun and useful. The interactive materials were fun because they were exciting, interactive, and informative. The materials were useful because they added insight into batik patterns, meanings, and methods of batik making as well as the culture related to the batik patterns through an interesting way for Gen Z. The results obtained from the analysis of increasing the level of partner empowerment are an increase in partner competitiveness in terms of adding a variety of business communication channels, increasing differentiation of business communication strategies, and adding English as the language ​​for business communication channel materials. Keywords: SME batik, business communication, interactivity, English