Nazira, Kiki
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Learning Interest : How Does The Experimentation of The Game-Based Learning Models? Pratiwi, Anggraini; Nazira, Kiki; Pramugita, Michellona Erza; Aryani, Meri; Sobar, Muhammad Arif; Azizah, Nurul
Action Research Journal Indonesia (ARJI) Vol. 7 No. 2 (2025): Action Research Journal Indonesia (ARJI)
Publisher : PT. Pusmedia Group Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61227/arji.v7i2.429

Abstract

Islamic Religious Education (IRE) plays a pivotal role in fostering knowledge and enhancing students’ personal development. However, its implementation faces several major challenges, notably the low level of student interest and active participation in IRE subjects. This is particularly evident in the aspect of student engagement, which reached only 21% based on the results of a preliminary survey. The purpose of this study is to evaluate the effectiveness of implementing the Game-Based Learning (GBL) model in increasing students’ learning interest in IRE at SMP Negeri 23 Bandar Lampung. To address this issue, the study employed a quantitative approach with a quasi-experimental design. Data analysis techniques included normality testing, homogeneity testing, and hypothesis testing using both the Independent Samples t-Test and the non-parametric Mann-Whitney U test. The research findings indicate that the GBL model significantly enhances students’ learning interest. The application of Game-Based Learning (GBL) has proven effective in improving students’ enthusiasm for learning IRE at SMP Negeri 23 Bandar Lampung, fostering a learning environment that is both enjoyable and participatory. These findings imply the necessity of integrating game-based approaches into IRE instructional strategies to sustainably boost student engagement and motivation.
Efektivitas Penerapan Model Pembelajaran Quick On The Draw Terhadap Kemandirian Belajar Pendidikan Agama Islam nazira, kiki; Hijriyah, Umi; Susanti, Agus
Jurnal Bilqolam Pendidikan Islam Vol. 6 No. 2 (2025): Desember 2025
Publisher : Prodi PAI Sekolah Tinggi Agama Islam Serdang Lubuk Pakam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51672/jbpi.v6i2.824

Abstract

This study aims to examine the effectiveness of implementing the Quick on the Draw learning model on students’ learning independence in Islamic Religious Education (IRE), with a particular focus on the initiative or creativity aspect. The research employed a quantitative approach using a quasi-experimental design with a posttest-only control group. The research sample consisted of Grade VIII G as the experimental group and Grade VIII C as the control group at SMP Negeri 36 Bandar Lampung. Data were collected through a learning independence questionnaire that had been validated and tested for reliability, and subsequently analyzed using an Independent Samples t-test. The results indicate that, empirically, there is a significant difference in learning independence between the experimental and control groups, with a significance value of 0.000 (p < 0.05). These findings suggest that the Quick on the Draw model is effective in enhancing students’ learning independence. The novelty of this study lies in its focus on the affective domain of learning independence within the context of Islamic Religious Education at the public junior secondary school level. The implications of this study contribute to the development of active and student-centered learning approaches oriented toward character formation.