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From Garden to School Treasury: The Strategic Role of Public Relations in Optimizing Kindergarten Hydroponic Programs Amanatul Uluwiyah; Yudithia Dian Putra; Imron Arifin
Managere: Indonesian Journal of Educational Management Vol. 7 No. 2 (2025)
Publisher : Universitas Nurul Jadid

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52627/managere.v7i2.629

Abstract

This study investigates the strategic role of public relations (PR) management in optimizing hydroponic programs at the kindergarten level. Employing a qualitative descriptive case study design, data were collected through interviews, direct observation, and document analysis, validated using triangulation and member checking. The findings reveal four critical themes: innovation-based program planning with financial independence, structured team organization and role allocation, effective communication and stakeholder engagement, and continuous supervision and evaluation. Collectively, these themes demonstrate how PR transforms hydroponic initiatives from extracurricular activities into sustainable, income-generating school business units. Specifically, PR fosters innovation through creative product processing, enhances credibility via transparent communication, and strengthens institutional resilience through systematic monitoring. This study highlights the novelty of integrating entrepreneurial principles into early childhood education through PR, offering a practical model for schools seeking economic empowerment. The implications highlight the importance of proactive PR as a catalyst for sustainable school programs, enriching educational management literature by linking communication strategies, entrepreneurial practices, and community involvement.
Pengembangan Puzzle Berbasis AR (Augmented Reality) Untuk Menumbuhkan Nilai Bermasyarakat Anak Usia Dini Amanatul Uluwiyah; Alif Mudiono; Eny Nur Aisyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.34596

Abstract

This study aims to: (1) develop an Augmented Reality-based Educational Game Tool puzzle as a medium for instilling social values in early childhood, and (2) assess the feasibility of the tool through validation by content experts and media experts. This research is a development study of the Educational Game Tool using Thiagarajan's 4-D model. The subjects of this study were 10 students from group B at TK Nurul Islam Jatirejo. Data analysis employed a quantitative descriptive method to determine the media’s feasibility. The development of the APE Puzzle Puzila has passed four stages of the 4-D model, namely Define, Design, Develop, and Disseminate. The results indicate that the Puzzle media is feasible for use by group B at TK Nurul Islam Jatirejo for teaching social values, as evidenced by average validation scores from content experts (4.1), media experts (4.3), teachers (4.2), and an average student trial response score of 1, all falling into the feasible category.