Zairin, Achmad
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Traces of Multicultural Education in the Mihrab Ornaments of the Great Mosque of Demak Zairin, Achmad; Sugiarto, Eko; Haryono, Slamet; Widodo, Widodo
Catharsis Vol. 14 No. 1 (2025): June 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/catharsis.v14i1.21285

Abstract

Multiculturalism, as an essential issue for humanity, has been adopted in Java, Indonesia, through the legacy of the artifacts of the Great Mosque of Demak. This is also an important marker for the basis of local education strategies. This study examines the traces of multicultural education in the Mihrab ornament of the Great Mosque of Demak and its relevance in learning fine arts. The method used is a literature study with a qualitative approach, in which various academic sources, journals, and historical studies are analyzed to understand the symbolic meaning and educational potential of the ornament. The study results indicate that the Mihrab ornament of the Great Mosque of Demak has a philosophical value that can be used as a medium for learning multicultural-based fine arts. Education integration strategies can be carried out through visual media, contextual approaches, and creative projects. With this approach, fine arts education not only functions as a means of developing artistic skills but also as a medium for instilling the values ​​of tolerance, diversity, and cultural inclusiveness. This study contributes to developing a more contextual fine arts curriculum based on local cultural heritage.
Asesmen Evaluasi Pembelajaran Pengetahuan Berkarya Seni Batik Digital melalui Pendekatan Media Game Quiz Zairin, Achmad; Utomo, Udi; Lestari, Wahyu; Suharto, Suharto
Buletin Pengembangan Perangkat Pembelajaran Vol. 7 No. 2 (2025): Vol 7, No. 2, Desember 2025
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/bppp.v7i2.14636

Abstract

Penelitian ini bertujuan untuk mengeksplorasi penerapan media game quiz sebagai alat evaluasi pembelajaran seni batik digital di SMP Negeri 4 Nganjuk. Pendekatan penelitian yang digunakan adalah kualitatif dengan metode studi kasus, melibatkan guru seni rupa dan siswa sebagai partisipan. Data dikumpulkan melalui wawancara mendalam, observasi partisipatif, dan dokumentasi, kemudian dianalisis menggunakan teknik analisis tematik. Hasil penelitian menunjukkan bahwa game quiz mampu meningkatkan keterlibatan siswa, memotivasi mereka untuk memahami materi, serta menyediakan alat evaluasi yang interaktif dan efisien. Faktor pendukung keberhasilan implementasi meliputi ketersediaan infrastruktur teknologi, kompetensi guru, dan antusiasme siswa. Namun, beberapa hambatan juga ditemukan, seperti kendala teknis, kesenjangan digital, dan keterbatasan waktu persiapan. Penelitian ini mendukung teori konstruktivisme dan teori teknologi pendidikan dengan menunjukkan bahwa integrasi teknologi, khususnya game quiz, dapat meningkatkan kualitas evaluasi pembelajaran seni rupa di era digital. Rekomendasi meliputi peningkatan infrastruktur, pelatihan guru, dan pengembangan media game quiz untuk berbagai mata pelajaran
Pineapple Leaf Fiber Painting (Ananas Comosus): An Ecopreneurship Education Perspective Alhail, Hadi; Ramli Bachtiar Sijabat, Nicolaus; Juliandri Tambunan, Riski; Tamba, Rionaldo; Zairin, Achmad; Cerah Kurnia Azis, Adek
Gorga : Jurnal Seni Rupa Vol. 14 No. 2 (2025): Gorga: Jurnal Seni Rupa (On Going)
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i2.68553

Abstract

This research aims to explore the ability of teachers and students of SMA Negeri 1 Sipahutar in processing pineapple leaf fibers into paintings based on ecopreneurship education and equipping them to manage pineapple leaf waste independently as a medium for learning crafts. The problem faced is that the concept of ecopreneurship has not been integrated into the 2013 Curriculum so that students' work has not been oriented towards sustainability and economic value. The research uses a descriptive qualitative approach with the Participatory Action Research (PAR) model through the stages of planning, training, mentoring, and evaluation. Data were obtained through observation, interviews, documentation, and document studies, analyzed with the Spradley model. The results show that this program can make partners gain knowledge in exploring painting using pineapple leaf fibers based on ecopreneurship at SMAN 1 Sipahutar by utilizing animated videos and guidebooks that have been given to partners. Partners have applied independently in the classroom in processing pineapple leaf fibers into paintings in learning crafts through online training so that they have the opportunity to become jobseekers. With the online training on making pineapple leaf fiber paintings through animated videos and guidebooks, in the future partners can develop local potential to achieve the goals of craft learning with the implementation of the 2013 curriculum. The program has received a positive response from teachers and school principals regarding the idea of using pineapple leaf fiber as an exploration material in painting. This program supports the purpose of learning craft while opening up opportunities for environmentally friendly entrepreneurship in schools.