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Developing Android-Based Math Comic with Gamification Based on Mathematics Literacy Fahmi, Syariful; Triyoga, Arilia; Priwantoro, Soffi Widyanesti; Nur Muallifah, Azizah; Purwadi, Joko; Bueraheng, Surairee
JTMT: Journal Tadris Matematika Vol 6 No 1 (2025): Volume 6, Issue 1, June 2025
Publisher : Universitas Islam Ahmad Dahlan (UIAD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47435/jtmt.v6i1.4137

Abstract

This research is intended to develop a media of comic math learning based on android and mathematics literacy for the materials of linear equations system in two variables. This study is a research and development by using ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The instruments are validation sheet, students’ response sheet and students' and teachers' interview guideline. The subjects of research are 27 students of grade VIII Sornsasana Sasanupathum School. The object of research is media of Math Comic for the material of linear equations system in two variables. Technique of data collection in the research was questionnaire distribution and interview, meanwhile the researcher analyzed the questionnaire and interview result data quantitatively by changing the qualitative data to be quantitative data to find out the appropriateness of math comic media. The assessment results in the research of math comic media were achieved by the assessment done by content expert with "very excellent" category, while the media expert assessed the media with "very excellent" category and the questionnaire response of students was categorized as "very excellent". All assessments that included assessments of content expert, media expert, and students' response were "very excellent". Based on the result of the assessments, it can be concluded that math comic learning media based on android and mathematics literacy for the materials of linear equations system in two variables is appropriate to use in the math learning teaching.
Development of Augmented Reality-Based Media for Polyhedron Materials Priwantoro, Soffi Widyanesti; Fahmi, Syariful; Bueraheng, Surairee
Kognitif: Jurnal Riset HOTS Pendidikan Matematika Vol. 5 No. 3 (2025): July - September 2025
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/kognitif.v5i3.1320

Abstract

There are difficulties for students in understanding concepts and illustrating polyhedron. Furthermore, the lack of learning media and the absence of technology based-media that can illustrate the material is an urgent problem that needs to be solved. Furthermore, the lack of learning media and the absence of technology-based media that can illustrate the material is an urgent problem that needs to be solved. Therefore, we developed Augmented Reality (AR) based learning media as a tool to help students visualise the material. This study used the Research and Development (R&D) model with the involvement of secondary school students (29 eighth-grade students). Before being tested, the media was validated by subject material experts and media experts with a minimum rating of good. The implementation was carried out twice, in small and large classes. The media was considered feasible if the minimum rating from each subject material expert, media expert, and student response was good. The results of the study showed that the subject material expert gave a score of 4.54 with a very good category, while the media expert gave a score of 4.31 with a very good category, and student responses scored 4.12 with a good category. Thus, the Augmented Reality (AR)-based learning media can be used in the learning process and can be further researched for its effectiveness. The novelty of this study lies in the development of AR-based learning media specifically focused on flat-sided spatial structures. The developed media enables students to visualise spatial structures in three dimensions, interactively, and contextually, thereby overcoming the limitations of conventional static media.