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Go Green Products Using Ecoprint Techniques Sulaiman, Eman; Budiastuti, Endah; Pratiwi, Vina Andita; Herlina, Ellin; Suwandi; Virgiyanti; Kosasih, Asep
Indonesian Journal of Community Services Cel Vol. 1 No. 1 (2022): Indonesian Journal of Community Services Cel
Publisher : Research and Social Study Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (318.015 KB) | DOI: 10.70110/ijcsc.v1i1.8

Abstract

The purpose of this community service (PKM) is to help increase the economic value of the community from the sale of Batik Ecoprint, improve public knowledge by processing and to utilize natural resources, and produce environmentally friendly products (go green). This method is in the form of training to make batik works by using natural materials such as leaves that are around residential residents with the subject in Plumbon District, Cirebon Regency with the following stages: 1). Preparation stage. 2). Implementation stage The implementation of the training. 3). Lecture and simulation methods (direct practice). 4). Evaluation stage As an indicator of the success of community service. Implementation The results of the implementation of making motifs using the eco print technique show that: a) Activities can be carried out according to plan, b) Materials that have been planned can be carried out well, c) The results of the work of activity participants become personal property and tote bags can be used in dily activities and even sold d) The success of the activity participants in the skills of making eco print technique motifs with the guidance of mentors and the enthusiasm of the participants from the community element.
Implementasi Simple Reflex Autonomous Smart Mopping The Floor Kosasih, Asep; Akbar, Faisal
Jurnal Teknologi Informasi dan Ilmu Komputer Vol 9 No 6: Desember 2022
Publisher : Fakultas Ilmu Komputer, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jtiik.2022965901

Abstract

Penelitian ini bertujuan untuk membuat prototipe atau model robot peralatan rumah tangga pintar mengepel lantai datar (ubin, tembok, kayu) dengan pendekatan penggunaan perangkat elektronika Arduino dan peralatan komponen elektronika serta mekatronika pendukungnya. Penelitian ini merupakan penelitian lanjutan untuk mengimplementasikan konsep  robot Simple Reflex Autonomous Smart Mopping the Floor (SRASMF). Implementasi pemodelan robot SRASMF diantaranya adalah proses pengkodean program (coding and debugging) berdasarkan hasil perakitan model. Pengkodean program dilakukan terhadap fungsi persepsi (percepts), fungsi aktuator (actuators), dan fungsi aksi (actions) model robot SRASMF.  Robot SRASMF merupakan model robot cerdas (Intelligent Agent) yang dilengkapi sensor dan actuator yang dapat bekerja sendiri dalam lingkungannya (environment) dengan karakteristik bergerak maju mengepel lantai datar, mundur menghindari rintangan, berputar belok kiri, berputar belok kanan, dan berhenti. Hasil pengamatan 7 kali percobaan terhadap kinerja operasi model robot SRASMF, pada lingkungan ruang persegi panjang dengan luas lantai ubin berukuran 2m (lebar) x 5m (panjang) (sekitar 25 jumlah ubin berukuran 60cm2) dapat melakukan fungsi dan pergerakan sesuai yang didefinisikan. Luas ruangan lantai percobaan dengan ukuran sekitar 10 (sepuluh) meter persegi dapat diselesaikan dalam kecepatan rerata waktu 3 menit 39 detik. Dalam hal ini model robot SRASMF membuat sendiri lintasannya sekitar 4 (empat) lintasan imajiner pada ruang berukuran tersebut. AbstractThis study aims to create a prototype or robot model of smart household appliances to mop flat floors (tiles, walls, wood) with an approach using Arduino electronic devices and supporting electronic and mechatronic components. This research is a follow-up study to implement the concept of the Simple Reflex Autonomous Smart Mopping the Floor (SRASMF) robot. The implementation of SRASMF robot modeling includes coding and debugging processes based on the results of model assembly. Program coding is performed on the perception, actuator, and action function of the SRASMF robot model. The SRASMF robot is an intelligent robot model (Intelligent Agent) equipped with sensors and actuators that can work independently in their environment with the characteristics of moving forward, mopping the floor flat, backward avoiding obstacles, turning left, turning right, and stopping. The results of observations from 7 experiments on the operational performance of the SRASMF robot model, in a rectangular room environment with a tiled floor area measuring 2m (width) x 5m (length) (approximately 25 tiles measuring 60cm2) can perform functions and movements as defined. The experimental floor area with a size of about 10 (ten) square meters can be completed in an average of 3 minutes 39 seconds. In this case, the SRASMF robot model creates its own trajectory of about 4 (four) imaginary paths in that sized space.
Digital transformation in rural settings: Unlocking opportunities for sustainable economic growth and community empowerment Kosasih, Asep; Sulaiman, Eman
Journal of Sustainable Tourism and Entrepreneurship Vol. 5 No. 2 (2024): January
Publisher : Goodwood Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35912/joste.v5i2.2278

Abstract

Purpose: This study explores the potential of digital transformation in rural settings and its role in unlocking opportunities for sustainable economic growth and community empowerment. Method: This study employed a mixed-methods approach that included both qualitative and quantitative research methods. In-depth interviews were conducted with key stakeholders from rural communities, government agencies, and technology experts to gain insights into the current state of digital transformation in rural settings. A survey was also administered to assess their digital literacy levels and attitudes towards digital technologies. Results: The study revealed that the adoption of digital technologies can enhance access to information, improve connectivity, and create new economic opportunities for rural communities. It also demonstrates that digital transformation initiatives can empower community members by providing them with the skills and resources necessary to participate in the digital economy. Furthermore, this study identifies several key success factors for implementing digital transformation in rural areas, including infrastructure development, capacity building, and collaboration between stakeholders. Limitations: This study acknowledges certain limitations, such as the focus on a specific geographic area and potential for response bias in the survey. Further research is needed to explore the generalizability of the findings and to examine the long-term impacts of digital transformation in rural settings. Contributions: This study contributes to understanding the potential benefits of digital transformation in rural settings for sustainable economic growth and community empowerment. These findings provide insights for policymakers, community leaders, and technology providers in designing and implementing effective strategies for digital inclusion and rural development.
ALGORITMA HASH BASED UNTUK MENENTUKAN POLA PENJUALAN PAKET MENU PADA WARUNG D’KRIUK Ariani, Siti; Ariandi, Wahyu; Kosasih, Asep; Kurniawan, Dedi
INFOKOM Vol. 18 No. 2 (2025): JURNAL ILMIAH INFOKOM STIKOM POLTEK CIREBON
Publisher : STIKOM POLTEK CIREBON

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Teknologi sangat berpengaruh di dunia persaingan bisnis yang semakin ketat sehingga pebisnis harusmencari strategi untuk meningkatkan hasil penjualan di tengah persaingan bisnis. Penjual kuliner haruspintar dalam memanajemen stok maupun membuat strategi dalam menjual makanan dan minuman. Datatransaksi dapat diolah menjadi informasi yang dibutuhkan untuk meningkatkan hasil penjualan, salahsatunya dapat dijadikan sebagai Analisa aturan asosiasi transaksi pembeli dalam melakukan pembelianmakanan dan minuman sehingga dapat mendukung pengambilan sebuah keputusan terhadap persediaanmakanan minuman dan dapat membantu pemilik dalam merekomendasikan makanan dan minumanlainnya kepada pembeli dalam strategi cross selling. Mengetahui makanan dan minuman yang seringdibeli akan menjadi prioritas utama yang harus disediakan agar tidak terjadi kekosongan stok. Dalammasalah ini data mining sangatlah diperlukan untuk mengelola data transaksi penjualan makanan danminuman pada Warung D’Kriuk menggunakan Algoritma Hash Based. Algoritma Hash Based yangdapat menentukan frequent itemset dari kandidat itemset secara optimal. Dalam penerapannya dalampenentuan aturan asosiasi penjualan makanan dan minuman dengan menerapkan Algoritma Hash Basedhingga mendapatkan frequent itemset untuk 3 itemset Ayam Geprek Sambel Korek, Nasi Putih dan Aqua600ml yang merupakan kombinasi 3 itemset menu makanan yang diprioritaskan dalam penjualan dengannilai support 10% dan confidance 50%.