Nurul Hairunnis, Mirham
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PENGEMBANGAN MEDIA FLASH CARD INTERAKTIF UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN SISWA KELAS II DI SDN INPRES BUNCU Juliati, Juliati; Rijalul Akbar, Muh; Nurul Hairunnis, Mirham
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

Penelitian ini bertujuan mengembangkan media Flash Card Interaktif untuk meningkatkan kemampuan membaca permulaan siswa kelas II SD. Penelitian pengembangan (R&D) ini menggunakan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Produk yang dikembangkan adalah media Flash Card Interaktif berbasis PowerPoint dengan elemen visual menarik dan fitur audio untuk mendukung pembelajaran membaca permulaan. Hasil validasi ahli materi menunjukkan persentase 86% dengan kategori "Sangat Layak", dan validasi ahli media menunjukkan 92% dengan kategori "Sangat Layak", mengindikasikan kesesuaian konten, desain, dan teknis media. Respons guru (92% "Sangat Praktis") dan peserta didik (93% "Sangat Praktis") menunjukkan kepraktisan media dalam pembelajaran. Uji coba produk menggunakan desain pre-test dan post-test menunjukkan peningkatan signifikan pada kemampuan membaca permulaan siswa, dengan nilai N-gain sebesar 0,91. Berdasarkan kriteria N-gain, nilai ini termasuk dalam kategori "Tinggi", yang menunjukkan bahwa media Flash Card Interaktif sangat efektif dalam meningkatkan kemampuan membaca permulaan siswa kelas II SDN Inpres Buncu.
Effect of Team Games Tournament Model with Big Book Media on Students’ Collaboration Skills in Local Dance Learning Paraswati, Lintang; Hairunnis, Mirham Nurul; Saputra, Ayub Qadha
Journal of Educational Sciences Vol. 9 No. 5 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.5.p.4429-4439

Abstract

21st-century education demands that children learn to work together from an early age, but arts and culture education in elementary schools is still largely traditional and teacher-centered, which limits opportunities for collaboration. This study aims to investigate how students' collaborative skills in traditional dance education are affected by the Team Games Tournament (TGT) model that uses Big Book media. Twenty fourth-grade students from SDN 39 in Bima City were chosen through a saturated sampling process as part of the study's quasi-experimental design, which used a one-group pretest-posttest approach. A collaboration ability assessment, observational sheets, and documentation were among the research tools. Normality tests and Paired Sample t-Tests were used for data analysis. The results showed that using TGT in conjunction with Big Book improved students' group collaboration, communication, accountability, and engagement. Big Book media enhanced student participation in educational competitions and improved understanding of traditional dance content. According to this study, the combination of TGT and Big Book greatly improved students' teamwork skills and made it easier to implement the Pancasila Student Profile within the Independent Curriculum.
PENGARUH MODEL DISCOVERY LEARNING UNTUK MENINGKATKAN KREATIVITAS PESERTA DIDIK PADA PEMBELAJARAN SENI BUDAYA KELAS V SDN 06 KODO KOTA BIMA Uswatun Hasanah; Mirham Nurul Hairunnis; Irmaningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.39848

Abstract

This research is motivated by the low creativity of students in Arts and Culture learning at SDN 06 Kodo, Bima City. Learning that is still centered on the teacher causes students to be given less opportunity to explore ideas and innovate in their work. The purpose of this study is to determine the effect of the application of the Discovery Learning learning model on increasing the creativity of fifth grade students in Arts and Culture subjects. The type of research used is a pre-experimental design with a One Group Pretest-Posttest Design. The research subjects were 14 fifth grade students. Data collection was carried out through practical tests and creativity tests covering aspects of refinement, flexibility, uniqueness, and idea development. Data were analyzed using normality tests, reliability tests, and hypothesis tests with the help of the SPSS version 26 program. The results showed an increase in the average student score from 75.00 in the pretest to 90.00 in the posttest. The peered sample t-test produced a significance value (Sig. 2-tailed) of 0.000 <0.05, which means there is a significant difference between the pretest and posttest results. Thus, it can be concluded that the implementation of the Discovery Learning model has a positive and significant impact on increasing student creativity in Arts and Culture learning in elementary