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Development of Komodo Behavior E-Magazine Media (Varanus komodoensis) to Improve Understanding of Biological Concepts Susanto, Lufty Hari; Istiana, Rita; Denih, Asep; Putri, Denisa Eka; Prasetyo, Teguh; Ichsan, Ilmi Zajuli
Biosfer: Jurnal Tadris Biologi Vol 16 No 1 (2025): Biosfer: Jurnal Tadris Biologi
Publisher : UNIVERSITAS ISLAM NEGERI RADEN INTAN LAMPUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/biosfer.v16i1.27586

Abstract

This study aims to develop learning media in the form of an interactive e-magazine about the behavior of Komodo dragons (Varanus komodoensis) and evaluate its effectiveness in improving students' understanding of biological concepts and learning motivation. Media development was carried out using the ADDIE (Analyze, Design, Development, Implementation, and Evaluation) model. The results of the needs analysis showed that students needed interesting and easily accessible digital media to understand animal behavior material. Validation by experts showed that the e-magazine media was very feasible to use, with a feasibility score of 93 from media experts and 95 from material experts. The implementation of media in learning resulted in a significant increase in conceptual understanding, with an N-Gain value of 0.7. The responses of teachers and students to the media were also very positive, with a satisfaction level reaching 98%. These findings indicate that e-magazines can be an effective innovative media in biology learning. Pengembangan Media E-Magazine Perilaku Komodo (Varanus komodoensis) Untuk Meningkatkan Pemahaman Konsep Biologi ABSTRAK: Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa e-magazine interaktif tentang perilaku komodo (Varanus komodoensis) serta mengevaluasi efektivitasnya dalam meningkatkan pemahaman konsep biologi dan motivasi belajar siswa. Pengembangan media dilakukan menggunakan model ADDIE (Analyze, Design, Development, Implementation, and Evaluation). Hasil analisis kebutuhan menunjukkan bahwa siswa memerlukan media digital yang menarik dan mudah diakses untuk memahami materi perilaku hewan. Validasi oleh ahli menunjukkan bahwa media e-magazine sangat layak digunakan, dengan skor kelayakan sebesar 93 dari ahli media dan 95 dari ahli materi. Implementasi media dalam pembelajaran menghasilkan peningkatan signifikan dalam pemahaman konsep, dengan nilai N-Gain sebesar 0,7. Respons guru dan siswa terhadap media juga sangat positif, dengan tingkat kepuasan mencapai 98%. Temuan ini menunjukkan bahwa e-magazine dapat menjadi media inovatif yang efektif dalam pembelajaran biologi.
PENGEMBANGAN MEDIA E-MAGAZINE PERILAKU KOMODO (Varanus komodoensis) UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA Istiana, Rita; Putri, Denisa Eka; Prasetyo, Teguh
Proceeding Seminar Nasional IPA 2025
Publisher : LPPM UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Keterbatasan media pembelajaran interaktif mengenai perilaku hewan, khususnya Komodo (Varanus komodoensis), menjadi tantangan dalam pembelajaran biologi dan penyadaran konservasi.. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa e- magazine yang membahas perilaku komodo (V. komodoensis) sebagai upaya meningkatkan motivasi belajar siswa. Metode yang digunakan adalah Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Instrumen penelitian meliputi validasi media, angket kuesioner, serta angket respon pengguna. Teknik analisis data dilakukan secara mix-method, yaitu analisis kualitatif untuk identifikasi kebutuhan dan analisis kuantitatif untuk mengukur kevalidan, keefektifan, dan kepraktisan media. Hasil analisis kebutuhan menunjukkan bahwa materi perilaku hewan perlu dikembangkan dalam bentuk media digital interaktif agar lebih menarik dan mudah dipahami oleh siswa. Validasi ahli terhadap media e-magazine menunjukkan tingkat kelayakan yang sangat tinggi dengan skor 93 dari ahli media dan 95 dari ahli materi. Implementasi media dalam pembelajaran menghasilkan peningkatan motivasi belajar dengan skor N-Gain sebesar 0,5. Evaluasi dari guru dan siswa menunjukkan respons yang sangat positif dengan skor kepuasan 98. Hasil penelitian ini mengindikasikan bahwa penggunaan e-magazine sebagai media pembelajaran dapat menjadi solusi inovatif untuk meningkatkan kualitas pembelajaran biologi, khususnya dalam meningkatkan motivasi belajar siswa terhadap perilaku hewan. Rekomendasi untuk penelitian selanjutnya adalah pengembangan fitur interaktif yang lebih kompleks serta integrasi dengan teknologi berbasis Augmented Reality (AR) atau Virtual Reality (VR) untuk meningkatkan pengalaman belajar siswa.
Development of a Problem-Based E-Module on the Immune System Material to Enhance Systemic Thinking Skills Putri, Denisa Eka; Istiana, Rita; Herawati, Desti; Zahwa, Devalya Khumaila
Journal Of Biology Education Research (JBER) Vol. 6 No. 2 (2025): JBER (Journal Of Biology Education Research), Vol.6 No.2 (2025)
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/jber.v6i2.39

Abstract

One of the major challenges in biology education is students’ limited understanding of abstract and interconnected concepts, particularly in the topic of the immune system, which requires higher order thinking skills. Teacher centered learning and the limited availability of engaging instructional materials often make it difficult for students to recognize the relationships among concepts within a system as a whole. Therefore, innovative learning media are needed to develop students’ systemic thinking skills. This study aims to develop a problem based e-module to enhance students’ systemic thinking abilities on the immune system material. The research employed an R&D approach using the ADDIE model. In the analysis stage, needs assessment was conducted to examine learners’ needs, curriculum requirements, and learning characteristics. The design stage produced an e-module prototype equipped with interactive components such as videos and QR codes. The development stage involved creating the e-module and carrying out validation by content experts, media experts, and language experts. In this study, the development process was limited to the development stage because the primary focus was to produce a learning medium that was judged to be feasible by experts. The validation results indicated that the content experts assessed the e-module as highly feasible for use. The media expert also concluded that the graphical design, content presentation, and language use were categorized as highly feasible. Although media validation was conducted only once, several suggestions for improvement were provided, including adding game based quizzes, embedding hyperlinks to support QR code features, and providing clearer instructions for accessing the embedded learning videos. It can be concluded that the developed e-module is highly feasible for classroom use and is recommended for broader implementation in biology learning.