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A Systematic Literature Review of YOLO and IoT Applications in Smart Waste Management Gelar, Trisna; Fitriani, Sofy; Rachmat, Setiadi
Green Intelligent Systems and Applications Volume 5 - Issue 2 - 2025
Publisher : Tecno Scientifica Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53623/gisa.v5i2.706

Abstract

The increase in urbanization and global population expansion resulted in increased garbage production, causing considerable environmental and public health issues that exceeded traditional waste management approaches. To tackle these challenges, automated waste detection and analysis integrated computer vision, especially deep learning, with the Internet of Things (IoT) in intelligent waste management applications. This comprehensive literature review investigated a wide range of You Only Look Once (YOLO) applications in IoT-based waste detection and management, demonstrating its efficacy in addressing global waste issues. Employing specific keywords and Boolean operators, the review followed a rigorous methodology to explore reputable electronic databases for peer-reviewed articles published from 2019 to 2025. The primary findings indicated that different iterations of YOLO (v3 to v12) were integrated with diverse IoT devices and computing setups, including edge and centralized systems. These integrations facilitated four crucial applications: hazardous waste management, monitoring of smart bins, classification of waste types, and detection of litter in public spaces. This integration enhanced sustainability through improved waste management practices, increased efficiency in waste processes, and reduced manual labor requirements. Challenges included precise waste identification in complex scenarios, adaptation to fluctuating environmental conditions, and ensuring dependable, low-power operation of IoT devices. To sum up, the integration of YOLO and IoT established a robust basis for intelligent waste management, transforming reactive approaches into proactive strategies. Moving forward, research should prioritize enhancing the integration and power management of IoT sensors, optimizing edge deployment, and developing more resilient YOLO models.
AR Make-up Filter for Social Media using the HSV Color Extraction Harika, Maisevli; Rachmat, Setiadi; Aulia, Nurul Dewi; Dwi, Zulfa Audina; Widartha, Vandha Pradwiyasma
JOIN (Jurnal Online Informatika) Vol 7 No 2 (2022)
Publisher : Department of Informatics, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/join.v7i2.994

Abstract

Choosing the appropriate cosmetics is an arduous task. Because cosmetics are tested directly on the skin to ensure each person’s preferences are met. The consumer repeatedly tries a sample and then discards it until he discovers one that meets his tastes. The cosmetics business and consumers are affected by this move. Companies can utilize Augmented Reality (AR) technology as an alternative to mass-producing cosmetic samples. The difficulty of deploying augmented reality is the difficulty of putting cosmetics into camera video streams. Each individual bears the burden of skin color and its effect on light. HSV Color Extraction was the method employed for this study. The application of augmented reality intends to enable consumers to test cosmetics with their chosen color and assist businesses in competing in the industry by promoting items and engaging customers. This work makes it easier to choose cosmetics using augmented reality and social media. AR simulates the usage of the desired color cosmetics, whereas social media allows users to obtain feedback on their color preferences. The outcomes of this study indicate that augmented reality (AR) apps can display filters in bright, dim, and even wholly dark lighting conditions. This research contributes originality that cosmetic firms can utilize to market their products on social media.
Pelatihan Peningkatan Kompetensi Guru melalui Media Board Game sebagai Inovasi Pembelajaran Computational Thinking di Pondok Pesantren Darul Fithrah Kabupaten Bandung Fitriani, Sofy; Rachmat, Setiadi; Sari, Aprianti Nanda; Syakrani, Nurjannah; Hidayatullah, Priyanto; Soewono, Eddy Bambang; Widhiyasana, Yudi; Abdillah, Trisna Gelar; Setiarini, Siti Dwi; Sholahuddin, Muhammad Rizqi
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 10 No 1 (2026): Volume 10 Nomor 1 Tahun 2026
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v10i1.27180

Abstract

Kegiatan Pengabdian kepada Masyarakat (PKM) ini dilatarbelakangi oleh keterbatasan guru pesantren dalam memahami dan mengimplementasikan keterampilan computational thinking dalam pembelajaran. Di Pondok Pesantren Darul Fithrah, media pembelajaran inovatif berupa board game berbasis Unplugged Computational Thinking dirancang untuk menjembatani kebutuhan tersebut sekaligus memberikan alternatif metode pembelajaran yang lebih interaktif. Metode pelaksanaan meliputi perancangan board game, penyusunan instrumen pelatihan, pelaksanaan pre-test, pemberian materi dan simulasi board game, serta post-test dan observasi implementasi di kelas. Hasil kegiatan menunjukkan adanya peningkatan signifikan pada pemahaman guru mengenai computational thinking, terlihat dari kenaikan skor rata-rata pre-test dan post-test, khususnya pada aspek pengenalan pola, penyusunan langkah pemecahan masalah, dan pemahaman istilah computational thinking. Respon kuesioner dan feedback guru juga menunjukkan bahwa board game dipandang interaktif, mudah digunakan, serta potensial untuk diterapkan dalam pembelajaran di pesantren. Dengan demikian, kegiatan PKM ini berhasil mendorong guru lebih siap mengintegrasikan keterampilan abad 21 ke dalam praktik pendidikan