Salmaini Salmaini
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Implementasi Media Pembelajaran Canva Terhadap Motivasi Belajar Bahasa Indonesia SD Annisa Asmi; Adini Rahmi; Alya Atsilah Syahni; Adinda Aurelia Azuhra; Cindy Marsya Putri; Affi Fatu Rahmi; Reinita Reinita; Salmaini Salmaini
JISPENDIORA Jurnal Ilmu Sosial Pendidikan Dan Humaniora Vol. 4 No. 2 (2025): Agustus: Jurnal Ilmu Sosial, Pendidikan Dan Humaniora (JISPENDIORA)
Publisher : Badan Penerbit STIEPARI Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56910/jispendiora.v4i2.2298

Abstract

Merdeka learning is a goal of the Merdeka Curriculum to improve student skills, create technology-based learning, create innovation in learning and integrate 21st century learning. One aspect of integrating the 21st century is the use of innovative digital learning media using Canva. With Canva, the presentation of the material certainly has an impact on student motivation. With motivation, students are eager to learn and the expected results will be realised. Bringing motivation in students is an important aspect in learning Indonesian.
Pengembangan LKPD Canva Berbasis Etnomatematika Getuk untuk Meningkatkan Pemahaman Penjumlahan Pecahan Siswa Sekolah Dasar Imam Taufiq; Syafri Ahmad; Salmaini Salmaini
ANWARUL Vol 5 No 6 (2025): DESEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v5i6.8201

Abstract

Although ethnomathematics has been widely examined in previous research, studies that specifically integrate the traditional food getuk as a concrete medium in the development of Canva-based student worksheets (LKPD) for teaching fraction addition remain very limited. This study aims to develop and evaluate the effectiveness of Canva-based LKPD incorporating ethnomathematical representations of getuk in improving students’ ability to solve word problems involving fraction addition. A quantitative approach was employed using a 4-D Research and Development (R&D) design, involving 25 fifth-grade students selected through purposive sampling. Data were collected through classroom observations, expert validation, and formative tests, and were analyzed using the Wilcoxon Signed Rank Test and descriptive statistics. The results indicate that the developed LKPD falls into the “highly valid” category in terms of language, content, and visual design, and is effective in improving student learning outcomes, as evidenced by a Z value of –4.548 with p < 0.001. These findings reinforce constructivist and ethnomathematical theory by demonstrating that concrete experiences grounded in local cultural practices can facilitate deeper understanding of fraction concepts. The study concludes by underscoring the importance of integrating local cultural media into the development of contextual teaching materials, recommending the use of getuk as a concrete medium in fraction instruction, and opening avenues for further research employing stronger experimental designs and larger sample sizes.
MEDIA INTERAKTIF BERBASIS ARTICULATE STORYLINE 3 PADA MACAM-MACAM SEGITIGA DI KELAS IV SEKOLAH DASAR Fitra Ramadhan; Salmaini Salmaini; Masniladevi; Gita Rahmi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62366

Abstract

A preliminary study conducted in three elementary schools in Region 1 of Tanjung Sani revealed that mathematics learning was still less interactive, and the use of digital learning media had not been optimized, resulting in limited student engagement during the learning process. This study aimed to develop an interactive learning media based on Articulate Storyline 3 for the topic of types of triangles in Grade IV elementary school that meets the criteria of validity, practicality, and effectiveness. This study employed the Research and Development (R&D) method using the ADDIE Development model, which consists of the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects included expert validators, fourth-grade teachers, and fourth-grade students from three elementary schools in Region 1 of Tanjung Sani. The research instruments consisted of validation sheets, practicality questionnaires, and learning achievement tests. The results indicated that the developed media achieved an average validity score of 90% (very valid), an average practicality score of 85.33% (very practical), and an N-Gain score of 81.74% (high category). These findings demonstrate that the Articulate Storyline 3-based learning media is feasible for use as an innovative digital learning medium to support mathematics learning on the topic of types of triangles for fourth-grade elementary school students. Keywords: ADDIE, Articulate Storyline 3, triangles ABSTRAK Studi pendahuluan di tiga sekolah dasar wilayah 1 Tanjung Sani menunjukkan bahwa pembelajaran Matematika masih kurang interaktif dan pemanfaatan media pembelajaran digital belum optimal sehingga berdampak pada rendahnya keaktifan murid dalam proses pembelajaran. Penelitian ini bertujuan mengembangkan media pembelajaran interaktif berbasis Articulate Storyline 3 pada materi macam-macam segitiga di kelas IV sekolah dasar yang memenuhi kriteria valid, praktis, dan efektif. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang meliputi tahap Analysis, Design, Development, Implementation, dan Evaluation. Subjek penelitian melibatkan validator ahli, guru kelas IV, dan murid kelas IV di tiga sekolah dasar wilayah 1 Tanjung Sani. Instrumen penelitian meliputi lembar validasi, angket kepraktisan, dan tes hasil belajar. Hasil penelitian menunjukkan bahwa media yang dikembangkan memperoleh rata-rata validitas sebesar 90% dengan kategori sangat valid, rata-rata kepraktisan sebesar 94,58% dengan kategori sangat praktis, serta nilai N-Gain sebesar 81,74% dengan kategori tinggi. Berdasarkan hasil tersebut, media pembelajaran berbasis Articulate Storyline 3 layak digunakan sebagai alternatif media pembelajaran digital pada materi macam-macam segitiga di kelas IV sekolah dasar. Kata kunci: ADDIE, Articulate Storyline 3, Segitiga