Darmawan, Okki
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Analisis Manajemen Risiko Operasional Dengan Pendekatan Metode ERM Pada Kos Kosan Hj Ida Darmawan, Okki; Pramudia, Davin
Jurnal Informatika Dan Rekayasa Komputer(JAKAKOM) Vol 5 No 2 (2025): JAKAKOM Vol 5 No 2 SEPTEMBER 2025
Publisher : LPPM Universitas Dinamika Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33998/jakakom.2025.5.2.2376

Abstract

The purpose of this study is to use Enterprise Risk Management (ERM) techniques to assess operational risk management at Hj. Ida Kos-Kosan. Ida Kos-Kosan. Risks that may disrupt the operation of the boarding house are identified, evaluated, and managed using the ERM process. Direct observation and management interviews were used as data collection methods in this descriptive qualitative research. The findings show that there are five main risks: unauthorized entry of foreigners, damage to boarding facilities, tenants who do not pay rent, product theft, and maintenance delays. Risk scores were calculated as a basis for setting the priority level of handling after each risk was evaluated based on its impact (Severity) and likelihood of occurrence (Occurrence). Late payment of rent has the largest risk score, indicating the need for stricter payment rules and procedures. ERM implementation works well to provide a methodical framework for the process of identifying and managing operational risks. Therefore, ERM can be a useful tool for boarding house managers who want to improve the sustainability and efficiency of the company.
Educational Tycoon Game and Cultural Heritage: Developing PAANTU BANG: Pasar Hantu Bangka Amsana Rachmani, Almeera; Syahputra, Razen; Darmawan, Okki; Prayuda Wardani, Hastina; Amsana Rachmanio, Goldy; Faruq Vista, Umar
Journal of Games, Game Art, and Gamification Vol. 10 No. 1 (2025)
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/jggag.v10i1.11983

Abstract

With the rapid development of technology and digital information, video games have become a significant cultural phenomenon, with a rapidly growing number of players each year. Concerns regarding the impact of video games on mental health have been largely dismissed by recent studies, suggesting minimal negative effects and emphasizing the motivational aspects of gaming. Recognizing the potential of video games as educational tools, this study explores the development of "PAANTU BANG: Pasar Hantu Bangka," a cultural tycoon game created by VAR Production, a team from the Bangka Belitung Islands. Utilizing the prototyping method for software development, the game combines business management principles with local cultural heritage. Through stages of requirement gathering, design, prototype building, evaluation, and revision, the game was successfully developed and published. The game offers players practical insights into running a business, including resource management and financial planning, while also educating them about regional folklore and traditional dishes. The result is a unique educational tool that effectively integrates entertainment with learning, promoting both business acumen and cultural awareness.
Implementasi Metode Waterfall pada Aplikasi Permintaan Fasilitas Akademik Berbasis Android: Studi Kasus UBB Vista, Umar Faruq; Darmawan, Okki
Jurnal Rekayasa Teknologi Informasi (JURTI) Vol 10, No 2 (2026): Jurnal Rekayasa Teknologi Informasi (JURTI)
Publisher : Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/jurti.v10i2.25423

Abstract

Pengelolaan fasilitas akademik di Program Studi Teknologi Informasi Universitas Bangka Belitung masih dilakukan secara manual menggunakan formulir kertas. Mekanisme tradisional ini mengakibatkan ketidak efisienan waktu dalam pengolahan, risiko kehilangan data aplikasi, dan ketidakjelasan status persetujuan bagi mahasiswa. Tujuan penelitian ini adalah merancang dan membangun sistem informasi permintaan fasilitas berbasis Android yang akan mendigitalisasi proses peminjaman aset dan meningkatkan kualitas layanan akademik. Pendekatan Waterfall digunakan untuk membangun sistem ini, yang meliputi langkah-langkah seperti analisis kebutuhan, desain sistem, implementasi kode, dan pengujian. Metode Pengujian Kotak Hitam digunakan untuk memvalidasi fungsi perangkat lunak dan memastikan bahwa logika bisnis beroperasi dengan benar. Hasil penelitian ini disajikan dalam bentuk aplikasi seluler yang dilengkapi dengan kemampuan pelacakan real-time, validasi ketersediaan stok otomatis, dan identifikasi konflik. Berdasarkan hasil uji coba, semua fitur dinyatakan sah dan mampu beroperasi sesuai dengan skenario yang ditentukan. Penerapan teknologi ini telah berhasil meningkatkan transparansi layanan, mempercepat proses persetujuan, dan mengurangi kesalahan administratif seperti penjadwalan ganda dalam pengelolaan fasilitas program studi.