Faruq Vista, Umar
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Educational Tycoon Game and Cultural Heritage: Developing PAANTU BANG: Pasar Hantu Bangka Amsana Rachmani, Almeera; Syahputra, Razen; Darmawan, Okki; Prayuda Wardani, Hastina; Amsana Rachmanio, Goldy; Faruq Vista, Umar
Journal of Games, Game Art, and Gamification Vol. 10 No. 1 (2025)
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/jggag.v10i1.11983

Abstract

With the rapid development of technology and digital information, video games have become a significant cultural phenomenon, with a rapidly growing number of players each year. Concerns regarding the impact of video games on mental health have been largely dismissed by recent studies, suggesting minimal negative effects and emphasizing the motivational aspects of gaming. Recognizing the potential of video games as educational tools, this study explores the development of "PAANTU BANG: Pasar Hantu Bangka," a cultural tycoon game created by VAR Production, a team from the Bangka Belitung Islands. Utilizing the prototyping method for software development, the game combines business management principles with local cultural heritage. Through stages of requirement gathering, design, prototype building, evaluation, and revision, the game was successfully developed and published. The game offers players practical insights into running a business, including resource management and financial planning, while also educating them about regional folklore and traditional dishes. The result is a unique educational tool that effectively integrates entertainment with learning, promoting both business acumen and cultural awareness.
PERANCANGAN TATA KELOLA TEKNOLOGI INFORMASI PADA MA DARUSSALAM PANGKALPINANG MENGGUNAKAN FRAMEWORK COBIT 2019 Faruq Vista, Umar; Rapina
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 2 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v5i2.2079

Abstract

Both now and in the future, the governance of information technology services is evolving at a rapid pace. Information technology is essential to the performance of organizations, institutions and companies in the modern era. In addition, information technology can improve the efficiency and effectiveness of decision-making. Information technology services are used in all fields, especially in education. For example, MA Darussalam Pangkalpinang has used information technology to support academic and business activities, but it has not been audited. The school's information system has not been integrated and cannot support business processes. Based on the Control Objectives for Information and Related Technology (COBIT) 2019 framework, this research investigates the design of information technology (IT) governance at Madrasah Aliyah (MA) Darussalam Pangkalpinang. This research uses a qualitative approach, where data is collected through interviews with MA Darussalam Pangkalpinang stakeholders and literature study. This research reviews the existing information systems and uses the COBIT 2019 framework to create an IT management plan for MA Darussalam Pangkalpinang. This plan will help andsupport business processes to run in accordance with regulations and requirements, as well as improve the integration and efficiency of school information systems.