Claim Missing Document
Check
Articles

Found 3 Documents
Search

IMPLEMENTASI WEBSITE COMPANY PROFILE DAN PERSURATAN SEBAGAI INOVASI TEKNOLOGI DIGITAL DESA KARYA MAKMUR Juniawan, Fransiskus Panca; Assobry, Muhammad Habib; Megawati, Megawati; Syahputra, Razen; Ali, Firman; Nayla, Adinda; Carissa, Fihan; Sylfania, Dwi Yuny
PENA DIMAS: Jurnal Pengabdian Masyarakat Vol 3, No 2 (2025): Pena Dimas: Jurnal Pengabdian Masyarakat
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/penadimas.v3i2.26168

Abstract

Karya Makmur Village is one of the villages in Bangka Belitung province located in Bangka Regency. Like most other villages, this village has problems with correspondence services, likely still manually. In addition, there is a lack of information that can be collected regarding village programs and business opportunities. The goal of this activity is to implement a web-based correspondence sistem and a village information website that can be displayed on smart TVs to improve management efficiency and data transparency. Residents can submit letters online, and village officials can speed up the processing of these correspondences while smart TVs display public information in real-time. This activity uses the service learning method in its implementation which consists of five stages, namely socialization, needs identification, system implementation, user training, and evaluation. This method was chosen because of its advantages in involving students so they can directly feel the experience of sharing skills and knowledge to the community so that they feel like better people. The results of the implementation show that the service is faster and more accurate, and the processing time for letters has been significantly reduced. The use of smart TVs increases the transparency of the budget and development programs and increases residents' access to village information. The training successfully addresses infrastructure and digital literacy issues. Overall, digitalization helps build more effective villages with more people participating.
Educational Tycoon Game and Cultural Heritage: Developing PAANTU BANG: Pasar Hantu Bangka Amsana Rachmani, Almeera; Syahputra, Razen; Darmawan, Okki; Prayuda Wardani, Hastina; Amsana Rachmanio, Goldy; Faruq Vista, Umar
Journal of Games, Game Art, and Gamification Vol. 10 No. 1 (2025)
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/jggag.v10i1.11983

Abstract

With the rapid development of technology and digital information, video games have become a significant cultural phenomenon, with a rapidly growing number of players each year. Concerns regarding the impact of video games on mental health have been largely dismissed by recent studies, suggesting minimal negative effects and emphasizing the motivational aspects of gaming. Recognizing the potential of video games as educational tools, this study explores the development of "PAANTU BANG: Pasar Hantu Bangka," a cultural tycoon game created by VAR Production, a team from the Bangka Belitung Islands. Utilizing the prototyping method for software development, the game combines business management principles with local cultural heritage. Through stages of requirement gathering, design, prototype building, evaluation, and revision, the game was successfully developed and published. The game offers players practical insights into running a business, including resource management and financial planning, while also educating them about regional folklore and traditional dishes. The result is a unique educational tool that effectively integrates entertainment with learning, promoting both business acumen and cultural awareness.
IMPLEMENTASI SYSTEM WEB-BASED MENGGUNAKAN METODE OBJECT ORIENTED TECHNOLOGY (OOT) UNTUK MENINGKATKAN KREDIBILITAS PONDOK PESANTREN SALAFIYAH ILZAMUN MAJU BAHRIN KIMAK Tou, Nurhaeka; Endraswari, Putri Mentari; Juniawan, Fransiskus Panca; Zaliman, Iski; Sylfania, Dwi Yuni; Vista, Umar Faruq; Cahyono, Tri Ari; Syahputra, Razen; Albuchori, Ikhwan Fitrah
Jurnal Pengabdian Masyarakat Nasional Vol 5, No 2 (2025)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/pemanas.v5i2.36227

Abstract

Kegiatan pengabdian kepada masyarakat ini berawal dari masih terbatasnya pemanfaatan teknologi informasi sebagai media penyebaran informasi dan layanan administrasi di banyak pesantren. Salah satunya adalah Pondok Pesantren Salafiyah Ilzamun Maju Bahrin. Oleh karena itu, tim melakukan sosialisasi dan mengimplementasikan sistem berbasis web yang dapat digunakan sebagai media informasi sekaligus mendukung proses penerimaan peserta didik baru (PPDB). Hasil evaluasi menunjukkan sebagian besar fitur sistem memenuhi persyaratan (71,4%) dan sangat sesuai (14,3%). Guru dan staf merasa lebih mudah dalam mengelola konten (57,1%) dan menavigasi tata letak fitur sistem. Lebih lanjut, implementasi PPDB daring dinilai lebih efektif (85,7%) dan meningkatkan kepuasan pengguna (71,4%). Seluruh responden sepakat bahwa sistem ini berdampak positif terhadap kredibilitas pesantren, dengan 57,1% menyatakan siap mengelolanya secara mandiri. Secara keseluruhan, kegiatan ini berjalan sesuai rencana dan berdampak positif baik dalam jangka pendek maupun jangka panjang. Kegiatan ini menunjukkan bahwa kolaborasi antara teknologi, lembaga pendidikan tinggi, dan lembaga pendidikan Islam dapat mendorong transparansi, akuntabilitas, dan tata kelola yang lebih baik.