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Design of A Decision Support System for Students' Extracurricular Choices using the TOPSIS Method at SMKN 1 Bukit Sundi Afdal; Putra, Yendi; Yulhan; Putri, Etika Melsyah
International Journal of Quantitative Research and Modeling Vol. 6 No. 3 (2025): International Journal of Quantitative Research and Modeling (IJQRM)
Publisher : Research Collaboration Community (RCC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46336/ijqrm.v6i3.1093

Abstract

Education not only emphasizes academic excellence but also requires the development of students' character, talents, and soft skills. Extracurricular activities play a crucial role in providing students with opportunities to explore their potential beyond the classroom. However, students often encounter difficulties in selecting the most suitable extracurricular activity, which may result in low motivation and reduced participation. To address this issue, a web-based Decision Support System (DSS) was developed using the Technique for Order Preference by Similarity to Ideal Solution (TOPSIS). The system considers multiple criteria, namely interest, talent, academic achievement, parental support, physical condition, and equipment cost, to generate objective recommendations. The research was conducted at SMKN 1 Bukit Sundi with seven extracurricular alternatives, including Futsal, Volleyball, Pramuka, Paskibra, Marching Band, OSIS, PMR, and Randai. The system was implemented using PHP and MySQL, providing an automated process of normalization, weighting, calculation of ideal solutions, and ranking. Results showed that Futsal achieved the highest preference value (0.755846), followed by Volleyball and Pramuka, while Randai ranked lowest with a value of 0.223794. These findings indicate that student preferences are strongly aligned with sports and leadership activities, while traditional art forms are less favoured. The system proved to be consistent with manual calculations and successfully enhanced transparency, efficiency, and accessibility in extracurricular selection. Compared to alternative methods such as SAW, TOPSIS offered greater flexibility by accommodating both benefit and cost attributes simultaneously. This study contributes practically by providing a tool that supports schools and students in decision-making, and academically by extending the application of TOPSIS in vocational education.
PENGARUH PROBLEM BASED LEARNING (PBL) DISERTAI VIDEO TERHADAP HASIL BELAJAR PESERTA DIDIK MATERI SISTEM GERAK MANUSIA DI SMAN 1 KOTA SOLOK Dera Despita; Helvita Roza; Ratih Komala Dewi; Darmanella Dian Eka Wati; Chairul Amri; Afrahamiryano; Irwan Hanafi; Yulhan
Ekasakti Jurnal Penelitian dan Pengabdian Vol. 4 No. 2 (2024): Ekasakti Jurnal Penelitian & Pegabdian (Mei 2024 - Oktober 2024)
Publisher : LPPM Universitas Ekasakti

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to determine the influence of the Problem Based Learning (PBL) Model accompanied by Video on Student Learning Outcomes on Human Movement Systems Material at SMAN 1 Solok City. This research uses a quasi-experimental method with a control class and an experimental class. The research population was students of class XI MIPA SMAN 1 Solok City, with 7 classes sampled randomly. Classes XI IPA 4 and XI IPA 7 were chosen as the experimental and control classes. The instrument used is the final test. The test results show the average score for the experimental class is 81.83 and the control class is 67.73. Statistical tests show that the learning outcomes of students taught using PBL are better than those using conventional methods. So, it can be concluded that PBL with video has a positive influence on student learning outcomes in Human Movement Systems material at SMAN 1 Solok City.