Evianita Dewi Fajrianti
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Meta-Interface Analysis for Interaction in Mobile Augmented Reality Firmanda, Ardiman; Sukaridhoto, Sritrusta; Rante, Hestiasari; Miranto, Cahya; Evianita Dewi Fajrianti; Prasetyaningsih, Sandi
The Indonesian Journal of Computer Science Vol. 11 No. 2 (2022): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v11i2.3058

Abstract

Mobile Augmented Reality has expanded including the cultural heritage sector. Among the options offered is the digitization of cultural heritage. Multiple technical breakthroughs has implemented, including hand gesture recognition and body tracking, into mobile augmented reality systems. The success of these improvements depends on a good user interface. Meta User Interface (Meta-UI) allows significant information to be displayed without interfering with system operation. The results of the analyses that the Meta-UI user interface could aid users in employing hand gestures and body motion capture on this mobile augmented reality without any issues and could deliver information about batik efficiently. PIECES Framework testing confirmed this, with a satisfaction score of 4.40 to 4.55. Using the PIECES Framework concepts and questionnaire that focus on user satisfaction with mobile augmented reality, the score indicates that the user is satisfied.
Implementasi Modul Pembelajaran Berbasis Virtual Reality untuk Pendidikan Kedokteran Al Hafidz, Ilham Achmad; Sukaridhoto, Sritrusta; Muhammad Udin Harun Al Rasyid; Rizqi Putri Nourma Budiarti; Rachma Rizqina Mardhotillah; Rizki Amalia; Evianita Dewi Fajrianti; Naufal Adi Satrio; Amma Liesvarastranta Haz
The Indonesian Journal of Computer Science Vol. 11 No. 2 (2022): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v11i2.3059

Abstract

The Corona-Virus Disease 2019 (COVID-19) pandemic has impacted all levels of society and has disrupted all aspects of life, including education. On the other hand, the current crisis is rekindling the need for online learning opportunities and virtual education programs. Most medical schools have responded to this by turning to online or video-based learning. In the face of a pandemic, maintaining standards in medical education, keeping clinical knowledge on track, and minimizing assessment disruptions are complex tasks to complete. This new environment requires adaptation to prepare future doctors for their roles better. This research will implement an immersive medical learning platform by integrating the real immersive experience of Virtual Reality (VR) into medical education. The use of VR in this study has given satisfaction to users through the PIECES framework analysis by getting a score between 3.9 - 4.2 from the measurement of user satisfaction which means that users are satisfied with the offerings and services of this platform.