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Pengaruh Permainan Puzzle Terhadap Peningkatan Kreativitas Anak Usia 5-6 Tahun TK ABA DULANG Enrekang : Penelitian Nur Alfilail; Herlina; A. Sri Wahyuni Asti; Sultan Sahrir
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.3228

Abstract

This research is motivated by the importance of stimulating creativity in children aged 5-6 years as a foundation for cognitive and social emotional development. The purpose of the study was to describe the application of puzzle games to increase the creativity of children aged 5-6 years at ABA Dulang Kindergarten, Enrekang Regency, describe changes in children's creativity before and after treatment, and determine the effect of puzzle games on increasing children's creativity. The method used was Quasi Experimental with a Non-Equivalent Control Group design, involving 25 children divided into experimental and control groups. Data collection was carried out through observation, pre-test and post-test. Data were analyzed descriptively and inferentially using the Wilcoxon Signed Rank Test. The results showed that the application of puzzle games provided an interactive and fun learning experience, significantly increasing children's creativity. Children's creativity in the experimental group increased from low to very good after being given puzzle games, while the control group only showed minimal improvement. Statistical test analysis confirmed the positive and significant effect of puzzle games on increasing the creativity of children aged 5-6 years at ABA Dulang Kindergarten. In conclusion, puzzle games are effective as a learning medium to stimulate early childhood creativity. It is recommended that teachers and parents integrate puzzle games as a learning method to optimize children's creativity development.
PENGARUH MODEL INQUIRI BERBANTUAN ALAT MUSIK PIANIKA TERHADAP HASIL BELAJAR SISWA PADA PEMBELAJARAN SENI MUSIK KELAS IV UPT SPF SDN BAWAKARAENG 1 KOTA MAKASSAR Ulfani; Hikmawati Usman; Nurhaedah; Sultan Sahrir
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.38386

Abstract

Music arts learning for grade IV at UPT SPF SDN Bawakaraeng 1 Makassar City still faces the challenge of low student learning outcomes due to difficulties in understanding the concept of pitch, rhythm, and pianica playing techniques, so an innovative pianica-assisted inquiry model is needed to improve psychomotor skills. This study aims to describe the application of the pianica-assisted inquiry model in music arts learning, analyze student learning outcomes, and test its effect on improving psychomotor learning outcomes for grade IV students. The research method used a quantitative approach with a quasi-experimental pretest-posttest control group design, involving 27 fourth grade students divided into experimental groups (14 students) and control groups (13 students), data were collected through observation and psychomotor tests, and analyzed with descriptive and inferential statistics (Shapiro-Wilk normality test, Levene's homogeneity, independent and paired t-test) using SPSS version 25. The results showed that the application of the pianica-assisted Inquiry model in the experimental group reached a very good category (average 86-100%) at the final meeting, while the control group remained low; the pretest learning outcomes of both groups were low (average 19.62-21.00, incapable category), but the experimental posttest increased significantly (average 41.64, 71.4% very capable) compared to the control (average 31.69, 61.5% capable). The hypothesis test confirmed a significant effect (Sig. 0.000 < 0.05; t-count -10.691) with a greater mean difference in the experiment (-20.643 vs -12.077). The conclusion states that the pianica-assisted Inquiry model is effective in improving students' musical arts learning outcomes.