Qonita Ayu Nabilah
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Pengaruh Media Puzzle Terhadap Hasil Belajar Siswa pada Materi Penjumlahan Bilangan Pecahan di Kelas 3 SD Hery Setiyawan; Qonita Ayu Nabilah; Anisah Kurniasih
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.3542

Abstract

This study aims to determine the effect of puzzle media on student learning outcomes in the material of adding fractions in grade 3 of elementary school. The method used is an experiment with a pretest-posttest control group design, where one group uses puzzle media in the learning process and the other group uses conventional methods. The population taken is the results of classes 3B and 3C. The sample of this study consists of two classes, namely the experimental class (using puzzle media) and the control class (not using puzzle media). The instrument used is an essay test of 5 pretest questions and 5 posttest questions. The results of the analysis using the t-test showed a significant difference between student learning outcomes in the experimental class and the control class. The use of puzzle media has been proven to improve students' understanding of the concept of fractions in a more enjoyable, active, and interactive way. Therefore, puzzle media can be used as an alternative effective learning media in improving student learning outcomes in mathematics, especially adding fractions.
PENGEMBANGAN MEDIA WAYGROUND BERBANTUAN PAPER MODE UNTUK MENINGKATKAN HASIL BELAJAR MURID KELAS IV SDN DUKUH KUPANG V SURABAYA Qonita Ayu Nabilah; Desi Eka Pratiwi; Yudha Popiyanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57478

Abstract

This study aims to develop a valid, practical, and effective learning media using Wayground assisted by Paper Mode to improve the learning outcomes of fourth-grade students at SDN Dukuh Kupang V Surabaya. The background of this study is the low learning outcomes in Bahasa Indonesia subjects, especially in punctuation material. The research employed the Research and Development (R&D) method using the ADDIE model consisting of analysis, design, development, implementation, and evaluation stages. The subjects of this study were 26 fourth-grade students. Data collection techniques included interviews, observations, questionnaires, validation sheets, and learning outcome tests. The results showed that the Wayground-assisted Paper Mode media met the criteria of validity based on expert validation, practicality based on student responses and learning activities, and effectiveness based on the improvement of student learning outcomes. Therefore, Wayground-assisted Paper Mode media can be used as an innovative learning medium to support interactive learning and improve students' learning outcomes in elementary schools.