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Developing Augmented Reality of Virus as Learning Media Ghazi, M Ikhsan Al; Paidi, Paidi; Wibowo, Yuni
JURNAL BIOEDUKATIKA Vol. 10 No. 3 (2022)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v10i3.24035

Abstract

This This study aims to: (1) develop Augmented Reality Virus (ARVI) as learning media for class X students; (2) determine the feasibility of learning media Augmented Reality virus (ARVI). The method used in this research is Research and Development with the ADDIE model limited to the Development stage. Product assessment is carried out by lecturers of material experts, lecturers of media experts, and biology teachers, each of which consists of two people. The limited trial was conducted on 18 students grade XI. Data were collected using a questionnaire and if necessary interviews were conducted with the informants. The data analysis was done quantitatively. The results of this study resulted in a product in the form of an Android application containing Augmented Reality feature that can display 3-dimensional illustrations of viruses that can be rotated and adjust the magnification when directed at the marker. Applications developed can run on the Android operating system 6 and above. The developed learning media has very feasible criteria. This is based on the results of the validation of material experts of 98.71%, media experts of 77.60%, biology teachers 91.31%, and students of 83.96%.
Pengembangan Keterampilan Kepemimpinan Mahasiswa Melalui Pembelajaran Berbasis Proyek Hasanah, Enung; Suyata, Suyata; Ghazi, M Ikhsan Al; Fauzia, Fauzia; Akbar, Sahrul
Jurnal Ilmiah Mandala Education (JIME) Vol 9, No 1 (2023): Jurnal Ilmiah Mandala Education (Januari)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v9i1.4579

Abstract

Kepemimpinan merupakan aspek pokok yang harus dikembangkan sebagai karakter wajib mahasiswa kependidikan. Untuk itu diperlukan berbagai strategi agar dapat mengembangkan kepemimpinan para mahasiswa. Dalam konteks ini, pembelajaran berbasis proyek, diyakini sebagai salah satu strategi pembelajaran yang efektif dalam mengembangkam berbagai aspek kepemimpinan. Penelitian ini bertujuan untuk mengeksplorasi keterampilan kepemimpinan yang dimaknai mampu berkembang berdasarkan pengalaman mahasiswa mengikuti pembelajaran proyek. Metode penelitian yang digunakan adalah metode penelitian fenomenologi. Jumlah partisipan dalam penelitian ini sebanyak 24 mahasiswa. Hasil penelitian menunjukan bahwa keterampilan kepemimpinan yang dapat dirasakan oleh mahasiswa sebagai hasil keikutsertaan mereka dalam pembelajaran proyek adalah keterampilan merencanakan, keterampilan berkomunikasi yang efektif, keterampilan mengatur waktu, keterampilan literasi, keterampilan networking, keterampilan mengambil keputusan, dan melakukan refleksi.