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PENERAPAN STRATEGI GAMIFIKASI UNTUK MENINGKATKAN HASIL BELAJAR BAHASA ARAB KELAS 4 DI MI NURUL IMAN SEKINCAU Latifatul Fitri Nabila A, Annisa; Zulhannan, Zulhannan; Nur Mizan, Ahmad
ELEMENTARY: Jurnal Inovasi Pendidikan Dasar Vol. 5 No. 2 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/elementary.v5i2.5912

Abstract

This study aims to examine the effectiveness of gamification strategies in improving Arabic language learning outcomes among fourth-grade students at MI Nurul Iman Sekincau. Gamification, which integrates game elements such as points, challenges, and rewards into the learning process, is designed to create a more interactive and engaging classroom environment. The research employed a Classroom Action Research (CAR) approach using the Kemmis and McTaggart model, carried out in two cycles consisting of planning, action, observation, and reflection. The subjects of the study were 36 students, and data collection techniques included vocabulary mastery tests, observations, and interviews with both teachers and students. Data were analyzed using descriptive quantitative methods to assess the level of student achievement in Arabic learning. The findings revealed that the gamification strategy effectively increased student engagement, improved vocabulary retention, and enhanced motivation to learn. The percentage of students achieving the minimum learning criteria rose from 38% in the pre-cycle phase to 91% by the end of the second cycle. These results indicate that gamification can serve as an innovative solution to improve Arabic learning outcomes, especially in primary education settings. Moreover, the study emphasizes the importance of using student-centered and motivational approaches in language instruction to foster better learning experiences and academic performance. ABSTRAK Penelitian ini bertujuan untuk mengkaji efektivitas strategi gamifikasi dalam meningkatkan hasil belajar Bahasa Arab siswa kelas IV MI Nurul Iman Sekincau. Gamifikasi yang mengintegrasikan elemen permainan seperti poin, tantangan, dan hadiah ke dalam proses pembelajaran dirancang untuk menciptakan suasana belajar yang lebih interaktif dan menyenangkan. Penelitian ini menggunakan pendekatan Penelitian Tindakan Kelas (PTK) dengan model Kemmis dan McTaggart yang dilaksanakan dalam dua siklus, masing-masing terdiri dari tahapan perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian ini berjumlah 36 siswa, dengan teknik pengumpulan data meliputi tes penguasaan mufradat, observasi, dan wawancara dengan guru serta siswa. Analisis data dilakukan secara deskriptif kuantitatif untuk menilai tingkat ketuntasan hasil belajar siswa dalam mata pelajaran Bahasa Arab. Hasil penelitian menunjukkan bahwa strategi gamifikasi mampu meningkatkan keterlibatan siswa, memperkuat daya ingat terhadap kosakata, serta meningkatkan motivasi belajar. Persentase siswa yang mencapai ketuntasan belajar meningkat dari 38% pada tahap pra-siklus menjadi 91% pada akhir siklus kedua. Temuan ini menunjukkan bahwa gamifikasi merupakan pendekatan inovatif yang efektif dalam meningkatkan hasil belajar Bahasa Arab di tingkat sekolah dasar. Selain itu, penelitian ini menekankan pentingnya penggunaan pendekatan pembelajaran yang berpusat pada siswa dan memotivasi, guna menciptakan pengalaman belajar yang menyenangkan dan berdampak positif terhadap prestasi akademik.
DIGITAL TRANSFORMATION OF ISLAMIC BOARDING SCHOOL MANAGEMENT AND ITS IMPLICATIONS FOR IMPROVING EDUCATIONAL SERVICES IN LAMPUNG PROVINCE Amirudin, Amirudin; Nur Mizan, Ahmad
QANUN: Journal of Islamic Laws and Studies Vol. 4 No. 4 (2026): QANUN: Journal of Islamic Laws and Studies, Juni 2026
Publisher : ASIAN PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58738/qanun.v4i4.1313

Abstract

This study examines the digital transformation in the management of Islamic Boarding Schools (Pondok Pesantren/Ponpes) and its impact on the quality of educational services in three Islamic Boarding Schools in Lampung. The research uses a descriptive qualitative approach with a multi-site case study at Ponpes Terpadu Ushuluddin (South Lampung), Ponpes Al-Hikmah (Bandar Lampung), and Ponpes Nurul Huda (Pringsewu). Data were collected through observation, in-depth interviews with 20 key informants, and documentary studies during the April-October 2024 period. The results show significant variations in digitalization implementation: Ponpes Terpadu Ushuluddin adopted a holistic approach with technology integration in administration, Arabic language learning, and communication; Ponpes Al-Hikmah implemented selective digitalization as a complement to traditional methods; while Ponpes Nurul Huda remains in the early stages with digitalization limited to basic communication. Digitalization has proven to increase administrative efficiency by 40%, expand learning access through digital platforms, and enrich Arabic teaching methods through interactive multimedia. Positive impacts are seen in increased student learning motivation (85%), administrative time efficiency (35%), and management transparency. However, this transformation faces serious challenges including digital infrastructure gaps (especially in rural areas), limitations in managers' technological competence (60% of managers are untrained), cultural dilemmas between modernity and tradition, and budget constraints. This study recommends developing specific digital roadmaps for each pesantren typology, tiered training programs for managers, synergy between local government policies and national programs, and strengthening sustainable digital infrastructure. The research implications provide theoretical contributions to digital transformation models in value-based educational institutions and practical contributions for pesantren managers in designing contextual digital strategies.