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PELATIHAN PENGEMBANGAN KONTEN DIGITAL MENGGUNAKAN ALAT DESAIN BERBASIS WEB DAN MOBILE Rachmad Syulistyo, Arie; Ni’ma Shoumi, Milyun; Enggar Sukmana, Septian; Rahmad, Cahya; Retno Tri Hayati Ririd, Ariadi; Nur Rahmanto, Anugrah; Zettyara, Devi
Jurnal Pengabdian kepada Masyarakat Vol. 11 No. 1 (2024): JURNAL PENGABDIAN KEPADA MASYARAKAT 2024
Publisher : P3M Politeknik Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33795/abdimas.v11i1.4764

Abstract

The internet and information systems are rapidly evolving, with technology becoming increasingly sophisticated worldwide. Consequently, entrepreneurs can now offer valuable information or conduct business from the convenience of their own homes. In this context, it is expected that PKK mothers, specifically those affiliated with the PKK group RW 07 in Purwodadi Village, Blimbing District, Malang City, should seize these opportunities by utilizing digital content. The PKM Community Service Team is encouraged to offer training in digital content creation in light of advancements in information technology. The team is currently seeking web-based and mobile design tools that can be readily utilised by PKK group mothers. The digital content produced can be employed to advertise activities within the RW community or their own merchandise. Following the implementation of community service, the PKM team evaluated the PKK group with 5 questions. The PKK group deems the presented material useful and the program beneficial for enhancing their skills. Overall, the PKK group expresses satisfaction with the program's implementation. Additionally, following observations made by the PKM Team, the information we offer has been utilized to produce captivating content for broadcasting announcements on social media platforms belonging to the PKK organization.
THE IMPLEMENTATION OF AUTOMATED ASSESSMENT PLATFORM IN ASYNCHRONOUS LEARNING FOR INDEPENDENT LEARNING OF GAME PROGRAMMING USER INTERFACE FOR STUDENTS AT TELKOM MALANG VOCATIONAL HIGH SCHOOL Nurhasan, Usman; Nur Rahmanto, Anugrah; Usbah Mubarok, Faiz; Rahma Sabita, Almira
Abdi Dosen : Jurnal Pengabdian Pada Masyarakat Vol. 8 No. 1 (2024): MARET
Publisher : LPPM Univ. Ibn Khaldun Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/abdidos.v8i1.2165

Abstract

The rapid development of the gaming industry has prompted the integration of programming education into vocational education curricula, yet manual assessment of student projects remains a significant constraint. This study proposes a C#-based game programming interface with automatic assessment using unit testing. Students receive learning materials from teachers for self-directed study, employing interface development methods based on Test-Driven Development (TDD) principles and prototype research methods. Research results demonstrate the success of automated assessment, enhancing the efficiency of student evaluations and the quality of game programming education. Academic data confirms improved student learning outcomes. Advantages of automated assessment include time efficiency for teachers, consistency, prompt feedback, support for self-directed learning, TDD implementation, and overall enhancement of learning quality. Data analysis of programming modules (MP) and test modules (MT) indicates the effectiveness of the C#-based game programming interface with TDD. Automated assessment eliminates the burden of manual correction, allowing teachers to focus on pedagogical aspects. Consistency is evident in uniform outcomes across all modules. Prompt feedback provides students with instant improvement opportunities, while self-directed learning support and TDD implementation are reflected in the success of test modules. In conclusion, this innovation effectively addresses assessment challenges in game programming education within vocational settings.