Ilham, Rausyan Fikri Muhammad
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The Effect of Performance Anticipation on Students’ Recognition in Online Learning Silaban, Katherine Ronauly Maharani; Srisayekti, Wilis; Saputra, Windy Nathasya; Carmella, Gabriella Samantha; Hafidza, Alifatunnisa; Ilham, Rausyan Fikri Muhammad; Rizkiyani, Fanny; Binti Shari, Nurul Izzah
Psympathic : Jurnal Ilmiah Psikologi Vol. 11 No. 1 (2024): PSYMPATHIC
Publisher : Fakultas Psikologi, Universitas Islam Negeri (UIN) Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/psy.v11i1.32480

Abstract

This experimental research investigated the effect of performance anticipation on students recognition in the context of online learning. Data were collected through online presentation via Zoom and analyzed with between-participants posttest-only control group design. The data collected comprised 69 students aged 17 to 20 years with mean and SD of 18.09 years and 0.59, respectively. The confederate, experimental, and control groups conducted the presentation in the first, second, and zero order. The results showed a significant difference between the control and experimental groups in recognition scores (p = .011), which decreased performance anticipation of student’s recognition ability in online learning contexts. The findings can be utilized by educators to design learning scenarios needed to optimize students understanding of presentation materials and lectures. Furthermore, presentations should be scheduled at the beginning of the class and limited to one per session.
Efektivitas Exercise-Based Intervention dalam Mengurangi Gejala Gaming Disorder pada Remaja: Studi Kuasi Eksperimental Ilham, Rausyan Fikri Muhammad; Ikaputri, Nada Khalisha; Iltizamulloh, Muhammad Rafli; Jasmine, Salwa Naira Aluina; Islaha, Shafia
Personifikasi: Jurnal Ilmu Psikologi Vol 16, No 1 (2025)
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/personifikasi.v16i1.26741

Abstract

Research on gaming disorder and its prevention has been intensified since the World Health Organization (WHO) included gaming disorder in the 11th edition of the International Classification of Diseases (ICD-11). This study aims to examine the effectiveness of exercise-based intervention in reducing symptoms of gaming disorder in adolescents. A quasi-experimental method with an interrupted time-series design was used to compare participants' conditions between before and after the intervention. The sampling method used was purposive sampling with the following criteria: (1) adolescents aged 12-18 years, (2) playing games, (3) getting a score of five or more on The Ten-Item Internet Gaming Disorder (IGDT-10) instrument. Five participants (n = 5) who met the criteria then participated in the intervention procedure for three days. Wilcoxon Signed Ranks Test was used to analyze the significance of the difference in scores between pre- and post-intervention. The results indicated that there was a significant reduction in gaming disorder symptoms between pre- and post-intervention (T = 0.00, p 0.05, n = 5,  = 0.00,  = 15.00).  This research has practical implications for the use of exercise-based intervention to prevent and treat gaming disorder in adolescents and its application in educational and clinical settings. Similar research with the use of objective indicators, the use of randomized sampling techniques, and the provision of interventions over a long period of time is highly recommended to improve the quality of future research.