Loreana, Yurike Risa
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Navigating English Language for Specific Needs: Schools Stakeholder in Overcoming International School Manggiasih, Laras; Wahyuni, Sri; Loreana, Yurike Risa; Nurjati, Nunung
IJET (Indonesian Journal of English Teaching) Vol. 12 No. 2 (2023): December
Publisher : Department of English Language Education, UIN Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15642/ijet2.2023.12.2.132-141

Abstract

This study aimed to investigate the challenges encountered by English for Specific Purposes (ESP) learners in their journey to enhance English language proficiency. A mixed-methods approach was adopted, incorporating a comprehensive literature review and conducting semi-structured interviews with three ESP teachers and three administrative staff members from the same educational institutions. The findings from the literature review revealed that ESP learners often struggle with managing their time effectively due to the demands of their personal commitments, learners' self-efficacy in facing confidence issues, fear of making mistakes, and negative past experiences hindering their language learning progress. Moreover, limited access to authentic materials tailored to their specific fields emerged as a crucial obstacle, impacting learners' ability to develop subject-specific vocabulary and comprehend real-world language use. By recognizing and addressing these challenges, educators and institutions can develop more targeted and effective language learning strategies, ultimately empowering ESP learners to overcome their obstacles and achieve higher levels of English proficiency
EXPLORING ELEMENTARY SCHOOL STUDENTS’ PERCEPTION OF USING THE “GAMESTOLEARNENGLISH” WEB GAME FOR VOCABULARY LEARNING Loreana, Yurike Risa; Irawan, Nico; Ghofur, Abd; Pramujiono, Agung
Academic Journal PERSPECTIVE: Education, Language, and Literature Vol 12 No 2 (2024)
Publisher : Lembaga Penelitian (The Institute of Research) Universitas Swadaya Gunung Jati

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33603/perspective.v12i2.9985

Abstract

This study investigates elementary school students' perceptions of the web-based game “gamestolearnenglish” for vocabulary learning. The game is intended to improve vocabulary utilization, motivation, and engagement by including gamification elements. Using a qualitative study, the data was collected through interviews and observations with five fifth-grade students in Surabaya who utilized the game during English learning sessions. The results indicate that the interactive features of the game significantly enhanced student motivation and facilitated an enjoyable learning experience. On the other hand, difficulties such as inadequate material variety and technological problems associated with internet connectivity were found. The game can become a more efficient tool for learning vocabulary if developed further. This study offers valuable insights for teachers and developers of digital learning tools, enabling them to design more engaging and efficient student learning experiences.