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Development of web-based learning multimedia to improve students understanding of mathematical concepts in elementary schools Runniarsiti, Runniarsiti; Arismunandar, Arismunandar; Febriati, Farida
Journal of Research in Instructional Vol. 5 No. 2 (2025): Journal of Research in Instructional
Publisher : Univeritas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v5i2.820

Abstract

Rapid technological advances in education have increased student engagement, but some schools still struggle with optimal understanding of mathematical concepts, which impacts learning outcomes. The purpose of this study was to create and evaluate web-based learning multimedia that can improve students' understanding of mathematical concepts. We conducted research and development involving fourth-grade elementary school students. A small-scale trial with six students aimed to observe student responses to the use of web-based learning multimedia in mathematics. Meanwhile, large-scale trials were conducted in three elementary schools with a total of 69 students. Validation involved media and design experts as well as material experts. Data were analyzed quantitatively using percentages and the Wilcoxon test. Interview results revealed a conventional learning process with minimal student participation and limited use of technology. Students tended to be more interested in the use of interactive media, such as videos and images, in the learning process. The results of media validation showed a very good validity level (96.25%), and material validation also showed a very high validity level (90.1%). The measurement results showed that teachers and students responded well, with a percentage above 80%. It indicates that the web-based learning multimedia is very practical. Effectiveness analysis indicates that the developed product effectively improves elementary school students' understanding of mathematical concepts (sig. < 0.05). This study concludes that the developed product, namely web-based learning multimedia, meets the standards of validity, practicality, and effectiveness in improving elementary school students' understanding of mathematical concepts.
Uji Coba Gim Edukasi dalam Meningkatkan Hasil Belajar Bahasa Inggris Arsyad, Susalti Nur; Runniarsiti, Runniarsiti; Swandi, Ahmad; Fauzan, Arief; Viridi, Sparisoma; Burhan, Burhan; Rahmadhanningsih, Sri
JOEAI (Journal of Education and Instruction) Vol. 6 No. 1 (2023): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v6i1.4954

Abstract

ABSTRACT This study aims to test the effectiveness of educational game-based digital learning media in improving grade IV elementary school English learning outcomes. The pre-experimental design and One Group Pretest-Posttest were used in this study with a sample of 20 students in a school in Makassar. Pretests and posttests are given to learners to obtain data on improving learning outcomes, which are then analyzed using t-tests and N-Gain. The results showed that there was a significant difference in test results between pretest and posttest seen from the sig.2-tailed value of 0.000, where this result was smaller than 0.05. In addition, an N-Gain of 0.49 indicates a moderate category and indicates that the trial of educational game-based digital learning media can improve student learning outcomes. Educational games can be used as an effective learning medium in the learning process and need to be developed in a better direction. Keywords: Learning Media, Educational Games, Learning Outcomes.