Basyirun , Basyirun
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Implementation of a Steam-Based Module Integrating Mathematics Geometry to Cultivate Vocational Values Kartikasari, Dewi; Basyirun , Basyirun; Sutopo, Yeri; Widjanarko, Dwi
Journal of Vocational and Career Education Vol. 9 No. 1 (2024): July 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i1.17249

Abstract

A teacher’s role involves creating an environment that stimulates and fosters critical thinking skills. One effective approach to promoting vocational values is through integrating mathematics geometry lessons with STEAM-based methods by developing learning modules that serve as independent teaching materials accessible to students. This research aims to design and develop a mathematics geometry learning module for fifth-grade students to instill vocational values. The study follows a Research and Development (R&D) methodology, employing the ADDIE development model. Data collection methods include interviews and questionnaires, analyzed through qualitative and quantitative techniques.The findings demonstrate that the quality of the developed learning module, as validated by five experts; two media specialists from BBPPMPV BOE East Java and three mathematics teachers from Al-YA’LU Excellent Elementary School in Malang meets high standards. Media experts rated the module’s design feasibility with an average score of 3.46, categorized as “highly feasible.” Subject matter experts evaluated the module’s content feasibility with an average score of 3.91 (“highly feasible”), linguistic feasibility at 3.93 (“highly feasible”), and contextual feasibility at 4 (“perfect”).
Development of a Problem-Based Learning (PBL)-Based E-Book on Kodular to Improve Students' Cognitive Abilities Oktafia, Ekabriyanti Reni; Sutopo, Yeri; Ihsani, Ade Novi Nurul; Basyirun , Basyirun
Journal of Vocational and Career Education Vol. 11 No. 1 (2026): July 2026
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v11i1.40493

Abstract

The rapid development of information and communication technology requires innovation in learning resources, particularly in Informatics education at the senior high school level. This study aims to develop a Problem-Based Learning (PBL)-based e-book integrated with Kodular and to examine its feasibility, practicality, and effectiveness in improving students’ cognitive abilities. This research employed a Research and Development approach using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The e-book was implemented with 27 eleventh-grade students of SMA Negeri 2 Blora as the experimental group and students of SMA Negeri Jepon Blora as the control group. Data were collected through expert validation questionnaires, teacher response questionnaires, and cognitive ability tests. The results show that the developed e-book is highly feasible and practical for use in Informatics learning. Furthermore, statistical analysis indicates that students who used the PBL-based Kodular e-book achieved significantly higher cognitive gains than those who learned using conventional materials. These findings suggest that integrating PBL with visual programming platforms such as Kodular in digital learning resources can effectively enhance students’ cognitive performance in Informatics education.