Enik Wahyuningsih
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EFEKTIFITAS PENGGUNAAN MEDIA AUGMENTED REALITY DALAM PEMBELAJARAN IPA KELAS VI TERHADAP KEMAMPUAN BERPIKIR KRITIS DAN HASIL BELAJAR PADA MATERI SOLAR SYSTEM Enik Wahyuningsih; Heri Maria Zulfiati; Daimul Hasanah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.16771

Abstract

This research aims to determine the results of implementing the problem based learning (PBL) in terms of science lessons for 6th elementary school students. The research subjects were class 6th students at SD N 1 Sedayu, teachers and principals. The method used in this research is descriptive qualitative. Data analysis techniques include data collection, reduction, presentation and drawing conclusions as well as data collection techniques using observation, interviews and documentation. Science learning outcomes have increased from 58.7 before using the Media Augmented Reality to 82.7 after implementing Media Augmented Reality. Class completion increased from 45.8% to 83.3%. The results of interviews with students show that students feel happy in Media Augmented Reality learning. The results of interviews with teachers show that Media Augmented Reality can be a learning model to improve learning outcomes and student activity.
PENGEMBANGAN E-LKPD BERBASIS ETNOMATEMATIKA BERBANTUAN LIVE WORKSHEET MATERI KERAGAMAN BUDAYA KELAS IV SDN 1 SEDAYU WONOSOBO Enik Wahyuningsih; Sutrisno Wibowo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.16783

Abstract

The research method that will be used in this study is the Research and Development (RnD) method. The research and development design in this study uses the Thiagarajan model, which is also known as the 4D model that is modified into 3D, namely define, design, and development. The data collection tools used were tests of mathematical understanding ability, validation sheets, and teacher response questionnaires. The product trial subjects in this study were 28 class IV A students at SD Negeri 1 Sedayu. The purpose of this research is to develop Ethnomatematics-based E-LKPD Live Worksheets for Mathematical Understanding Ability in Opportunity Materials in Class IV SD Negeri 1 Sedayu as seen from the level of validity, effectiveness and practicality The results of the average percentage validation obtained is 94.44% with very valid criteria. For the results of the teacher's response questionnaire, it obtained a score percentage of 96.47% with very practical criteria, so the developed E-LKPD can be used as teaching material with a little revision. Classical learning mastery can be achieved if it fulfills 75% with the student's score having to be greater than or equal to 75. The results of the test students get a percentage score of 85.72% with very effective criteria. From these results it can be concluded that the developed E-LKPD is feasible to use.