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Journal : review of education science and technology

Literature Review of Artificial Intelligence in Learning: Trends and Opportunities Sidik, Duwi Purnama; Rozak, Abdullah; Fatqurhohman, Fatqurhohman; Fatkurochman, Henri
Review of Education, Science, and Technology Vol 1 No 1: September 2025
Publisher : Ihsan Cahaya Pustaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66031/reset.v1i1.19

Abstract

Artificial intelligence (AI) is reshaping education by enabling adaptive, personalized, and efficient learning experiences. This literature review examines the current trends, opportunities, and challenges of AI in education, with a focus on Intelligent Tutoring Systems, automated grading, and personalized learning platforms. Evidence suggests that AI can significantly enhance student engagement, learning outcomes, and instructional efficiency by tailoring content and feedback to individual needs. At the same time, ethical considerations such as data privacy, algorithmic bias, and transparency remain critical challenges. Integrating AI into curriculum design and educator professional development is essential to maximize its benefits while promoting responsible and equitable use. By synthesizing recent research across multiple educational contexts, this review offers insights for researchers, educators, and policymakers to strategically implement AI technologies. The findings underscore that AI, when thoughtfully applied, can complement human intelligence, foster innovative pedagogical practices, and create more engaging, inclusive, and future-ready learning environments.
Penerapan Gamifikasi dalam Pembelajaran Digital: Kajian Literatur Konseptual Sidik, Duwi Purnama; Amalia, Irfa Nur
Review of Education, Science, and Technology Vol 1 No 3: April 2026
Publisher : Ihsan Cahaya Pustaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66031/reset.v1i3.260

Abstract

Perkembangan pembelajaran digital mendorong pemanfaatan gamifikasi sebagai strategi untuk meningkatkan motivasi dan keterlibatan peserta didik, namun efektivitasnya masih bervariasi. Penelitian ini bertujuan untuk menganalisis secara kritis karakteristik, dampak, peran desain, serta keterbatasan gamifikasi dalam pembelajaran digital menggunakan pendekatan systematic literature review. Data dikumpulkan dari artikel ilmiah bereputasi dan dianalisis melalui teknik analisis tematik untuk mengidentifikasi pola dan kesenjangan penelitian. Hasil menunjukkan bahwa gamifikasi mampu meningkatkan motivasi, keterlibatan, dan hasil belajar, tetapi keberhasilannya sangat bergantung pada kualitas desain, konteks implementasi, dan karakteristik pengguna. Penggunaan elemen permainan secara parsial cenderung menghasilkan dampak jangka pendek, sedangkan desain berbasis teori mampu menciptakan pembelajaran yang lebih berkelanjutan. Penelitian ini menegaskan bahwa gamifikasi harus diposisikan sebagai pendekatan pedagogis berbasis desain dan teori, dengan kontribusi utama pada penekanan integrasi desain, teori, dan konteks sebagai faktor kunci efektivitas pembelajaran digital.