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Digitalisasi Literasi: Problematika dan Strategi Peningkatan Kemampuan Literasi Digital di Kalangan Mahasiswa Syafadilla, Elva; Aminah, Aminah; Latifah, Rosiana; Danu Virgiawan, Fazar; Iskandar Zulkarnain, Ali
Interdisciplinary Explorations in Research Journal Vol. 2 No. 2 (2024)
Publisher : PT. Sharia Journal and Education Center

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Abstract

Abstract In the current era of rapidly developing technology, digital literacy skills have become a fundamental competency for students to compete in the academic world. This article explores the challenges faced by students in enhancing their digital literacy and presents strategies to address these challenges. The article's approach is qualitative, using library research. The conclusion is that common challenges faced by students include internet connectivity issues, data limits, economic constraints, and information overload. The proposed strategies include integrating digital literacy with curricula, training, digital learning resource development, facilities, and infrastructure. This article provides a comprehensive overview of digital literacy, identifies challenges, and suggests implementable solutions that can be taken up by educational institutions to prepare students for the increasing digital influence on society. The implementation of these strategies is expected to positively contribute to the preparation of students for the demands of the digital world, as we move towards an increasingly digital era. Keywords: Problematic ; Strategy ; Literacy Digital. Abstrak Pada era teknologi yang terus berkembang saat ini, kemampuan literasi digital menjadi keterampilan yang fundamental bagi mahasiswa untuk bersaing di dalam dunia akademik. Artikel ini menggali problematika yang dihadapi oleh mahasiswa dalam meningkatkan literasi digital dan menyajikan strategi yang bisa diangkat untuk mengatasi tantangan akan hal itu. Penulisan artikel ini menggunakan pendekatan kualitatif dengan melakukan studi literatur (library research). Kesimpulannya, problematika yang sering ditemukan dikalangan mahasiswa yang sering terjadi seperti terkendala jaringan internet, terkendala kouta, terkendala ekonomi dan, informasi. Adapun strategi yang diajukan yaitu dengan mengaitkan literasi digital dengan kurikulum, pelatihan, pengembangan sumber belajar digital, fasilitas dan infrastruktur. Artikel ini menawarkan dan memberikan gambaran yang komprehensif tentang literasi digital dengan mengidentifikasi problematik kemudian mengatasinya yang dapat di implementassikan oleh lembaga atau instansi pendidikan yang dapat memainkan peran penting dalam mempersiapkan mahasiswa dalam menghadapi tuntutan masyarakat yang semakin terpengaruh secara digital. Implementasi dalam hal ini diharapkan dapat memberikan kontribusi positif terhadap persiapan mahasiswa dalam menghadapi tuntutan dunia di era yang semakin digital seperti sekarang ini. Kata Kunci : Problematika, Strategi, Literasi Digital.
Enhancing Creativity in 5-6 Year Olds: The Impact of Finger Painting Activities Aisy, Nadila Raudatul; Muzakki, Muzakki; Iskandar Zulkarnain, Ali; Amirah, Amirah
Indonesian Journal of Early Childhood Educational Research (IJECER) Vol 3 No 1 (2024)
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/ijecer.v3i1.12442

Abstract

The development of creativity in early childhood refers to the ability to generate new ideas or create works. This study aims to determine the enhancement of creativity in children aged 5-6 years through finger painting activities. The study uses a classroom action research (CAR) approach. The subjects of the study were 13 children in Umar's class, aged 5-6 years, consisting of 8 boys and 5 girls, along with 1 teacher.The results of the research indicate that the creativity of children aged 5-6 years had not fully developed in terms of their ability to imagine and convey their ideas through drawings. In cycles I and II, the children were still unable to draw something according to their imagination. However, after improvements were made to the steps aimed at fostering creativity through finger painting activities, the children's creativity showed improvement.Through finger painting activities, the children were able to generate ideas for their drawings, choose colors, modify their drawings, create works based on their own ideas, produce unique creations, and further develop their ideas. Nevertheless, their creativity had not yet fully developed to its optimal potential.
Enhancing Gross Motor Skills in Children Aged 5-6 Through Outbound Games Nurhalisa, Eka; Muzakki, Muzakki; Iskandar Zulkarnain, Ali; Kiptiyah, Mariatul; brambila, Marco
Indonesian Journal of Early Childhood Educational Research (IJECER) Vol 3 No 1 (2024)
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/ijecer.v3i1.12432

Abstract

Gross motor skills are the ability to carry out activities with large muscles. This study aims to determine the effect of outbound games on the gross motor skills of children aged 5-6 years . This research used a PTK type of research carried out in 2 cycles with research subjects of 10 children aged 5-6 years. The success criterion is 80% as the basis for whether the research carried out was successful or not. The results of the research show that in the pre-cycle, children's abilities on average develop very well with indicators that children can carry out balance movements, control and agility, children can play games with rules, children can coordinate eyes, hands and feet, children can walk according to directions. with an average percentage obtained of 20%, in cycle I it increased to a percentage of 48% with very well developed criteria (BSB) and in cycle II it was obtained at 81.4%, an increase because it had reached 80%, so this research was.