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Workshop on Implementing the Independent Curriculum: Differentiated Learning for Junior High School Teachers in West Seram Regency Sopacua, Fryan; Dulhasyim, Ashari B.P.; Untajana, Sally; Sopacua, Venty; Kapitan, Yansen; Lesiela, Yulia
Unram Journal of Community Service Vol. 6 No. 4 (2025): December
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v6i4.1207

Abstract

This community service activity aims to provide a workshop for 15 teachers at SMP Negeri 2 Inamosol to improve their skills in implementing differentiated learning. This workshop is expected to help teachers implement the Independent Curriculum and Differentiated Learning well and acquire new knowledge and skills in dealing with the diversity of students in the classroom more effectively and equitably, so that this can also be reflected in learning tools/modules. In addition, teachers are expected to be able to use interactive learning media that can stimulate student activity so that through this training teachers can not only improve their knowledge and skills related to differentiated learning, but also be able to choose learning methods/models/media that are appropriate to the characteristics of students and materials. The community service team organizes activities based on 4 stages: preparation and provision, implementation, and program sustainability. This community service received a positive response with an average percentage value of teacher responses to the Workshop on Implementing the Independent Curriculum: Differentiated Learning for Teachers of SMP Negeri 2 Inamosol, namely 86.4%, so it can be said that the community service activities at SMP Negeri 2 Inamosol were successful and well received by the principal, teachers, and students
Penerapan Pembelajaran STEAM Berbasis Games Logix Untuk Meningkatkan Keterampilan Berpikir Kritis Peserta Didik di SMP Negeri 8 Ambon Barus, Carolina Sri Athena; Untajana, Sally; Sopacua, Fryan; Sopacua, Venty; Taihuttu, Jhony; Kapitan, Yansen
Jurnal Penelitian Pendidikan IPA Vol 12 No 2 (2026): In Progress
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i2.13249

Abstract

This study aims to describe the application of STEAM learning based on Logix games to improve students' critical thinking skills in science (Physics) material at SMP Negeri 8 Ambon. This study uses quantitative and qualitative research methods, a quasi-experimental type of research involving an experimental group and a control group. The sampling method is carried out randomly. The sample in this study consisted of 46 students. The design used was a pre-test post-test control group design. The research design was Quasi-Experimental. Data analysis in this study was conducted using quantitative descriptive analysis to describe the data as it is in the form of percentages and explain the data or events with explanatory sentences qualitatively and also used differential statistical analysis. The data analysis techniques used include: independent t-test and N-Gain test for test results and qualitative descriptive response test. The results of the N-Gain test found that in the control class using the conventional model, most students did not experience an increase in critical thinking skills with a percentage increase in the low category of 82.35% and a medium category of 17.65%, while for the experimental class it was found that the experimental class using the STEAM approach based on games logic on critical thinking skills experienced an increase in cognitive critical thinking skills with a percentage in the high category of 13.04%, medium of 78.26%, and low of 8.7%, this is supported by the value of the independent t-test with a 2-tailed sign value of less than 0.05 at the assumed equal variances value, there is a significant difference between the control and experimental classes where the treatment of the experimental class affects the student's grades, causing the grades to be higher than the value of the control class that was not given any treatment, so in general it can be concluded that the application of the STEAM approach based on games logic in science learning provides significant opportunities for students to develop critical thinking skills.