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Mewujudkan Kebun Bergizi di Desa Tou Barat Ensu Ensu; Fadilatul Afidah; Zubaidah Zubaidah; Yeremias Bardi; Astuti Dewi
KREATIF: Jurnal Pengabdian Masyarakat Nusantara Vol. 5 No. 4 (2025): Jurnal Pengabdian Masyarakat Nusantara
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/kreatif.v5i4.8606

Abstract

This study aims to improve food security and nutritional status in the Tou Barat Village community, Kota Baru District, Ende Regency, by utilizing their yards as nutrition gardens. The main problem faced by the community is low vegetable and fruit consumption due to limited land, nutritional knowledge, and access to nutritious food. The implementation method uses a participatory approach through education, training, and direct mentoring for villagers. The activity stages include counseling on the benefits of nutrition gardens, selecting superior seeds, land preparation, planting, and plant care using polybag, hydroponic, and vertical cultivation systems. The results showed a significant increase in community participation, with involvement reaching 240 families, a 300% increase compared to the previous program. This program successfully utilized unproductive land as a source of nutritious food that helps prevent stunting and strengthens family economic independence. In addition, the nutrition gardens serve as an educational medium that raises awareness of the importance of a healthy and environmentally friendly diet. Overall, this program has proven effective in promoting local food security, community empowerment, and the implementation of sustainable agricultural principles.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN EDUCAPLAY TERHADAP HASIL BELAJAR SISWA PADA MATERI ASAM BASA DI SMA NEGERI PEMANA Ensu Ensu; Kartini Rahman Nisa; Nurhadyati Nurhadyati
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 6 No. 4 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v6i4.13996

Abstract

Acid-base concepts are frequently perceived as complex and abstract by students due to the lack of interactive learning media capable of visualizing chemical reactions contextually. Therefore, implementing gamified digital learning media is necessary to create active learning environments and enhance students' conceptual understanding. This study aims to determine the effect of using Educaplay learning media on students' learning outcomes in acid-base material at SMA Negeri Pemana. This quantitative study using a One-Group Pretest-Posttest Design was conducted on April 25, 2026, at SMA Negeri Pemana, involving 20 eleventh-grade students from class XI A as the research sample. Data were collected through cognitive learning outcome tests and student response questionnaires, then analyzed using Cronbach's Alpha reliability testing, Shapiro-Wilk normality testing, the Wilcoxon Signed Rank Test, and N-Gain analysis. The results showed a significant increase in learning outcomes, with the average pretest score rising from 49.25 to 88.75 on the posttest. Hypothesis testing yielded p=0.000<0.05, confirming that the media intervention had a significant effect on student achievement. The N-Gain analysis yielded an average score of 0.7654 (high category), demonstrating the high effectiveness of the media in assisting students' mastery of acid-base concepts. Thus, Educaplay is proven to be effective and suitable for use as an innovative instructional medium to enhance students' chemistry learning outcomes. ABSTRAK Materi asam basa sering kali dipandang rumit dan abstrak oleh peserta didik akibat minimnya media pembelajaran interaktif yang mampu memvisualisasikan reaksi kimia secara kontekstual. Oleh karena itu, penerapan media pembelajaran digital berbasis gamifikasi diperlukan untuk menciptakan iklim belajar yang aktif dan meningkatkan pemahaman konsep siswa. Penelitian ini bertujuan untuk menganalisis pengaruh penggunaan media pembelajaran Educaplay terhadap hasil belajar peserta didik pada materi asam basa di SMA Negeri Pemana. Penelitian kuantitatif dengan desain One-Group Pretest-Posttest Design ini dilaksanakan pada 25 April 2026 di SMA Negeri Pemana dengan melibatkan 20 peserta didik kelas XI A sebagai sampel penelitian. Data dikumpulkan melalui instrumen tes hasil belajar kognitif dan angket respons siswa, kemudian dianalisis menggunakan uji reliabilitas Cronbach's Alpha, uji normalitas Shapiro-Wilk, uji hipotesis non-parametrik Wilcoxon Signed Rank Test, dan analisis N-Gain. Hasil penelitian menunjukkan adanya peningkatan hasil belajar yang signifikan dari nilai rata-rata pretest sebesar 49,25 menjadi 88,75 pada posttest. Pengujian hipotesis menghasilkan nilai signifikansi p=0,000<0,05, yang mengonfirmasi bahwa perlakuan media berpengaruh nyata terhadap capaian belajar siswa. Analisis N-Gain memperoleh skor rata-rata 0,7654 (kategori tinggi), membuktikan efektivitas media dalam membantu penguasaan konsep materi asam basa. Dengan demikian, media pembelajaran Educaplay terbukti efektif dan layak digunakan sebagai alternatif media pembelajaran inovatif dalam meningkatkan hasil belajar kimia peserta didik.