Amaliya Islami Nurlaili
Universitas Negeri Malang

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PERSEPSI PESERTA DIDIK SEKOLAH DASAR TERHADAP PEMBELAJARAN BERBASIS PEDAGOGICAL TECHNOLOGICAL CONTENT KNOWLADGE DALAM PENINGKATAN LITERASI MEMBACA Amaliya Islami Nurlaili; Amaliya Islami Nurlaili; Radeni Sukma Indra Dewi
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 4 No. 9 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065.v4.i9.2024.8

Abstract

This article is motivated by the importance of students' reading literacy skills, which can be enhanced through TPACK-based learning. The research aims to explore students' perceptions of pedagogical technology-based learning containing knowledge to improve reading literacy. This study focused on upper-class students, specifically in class IV, with 27 students participating as respondents. The research employs a qualitative approach with descriptive analysis methods. Techniques include questionnaires and document studies, while data analysis involves a literature review. The results reveal that 85.18% of students favor TPACK-based learning content, and 88.88% of students demonstrate comprehension of learning material presented using the TPACK approach. Thus, this research underscores the effectiveness of the TPACK approach in enhancing students' reading literacy skills.
Web Genially Gamification: Development of Joyful Learning Media to Improve Literacy and Numeracy Learning Outcomes of Elementary School Students Radeni Sukma Indra Dewi; Shirly Rizki Kusumaningrum; Siti Faizah; Intan Sari Rufiana; Maria Kurniati Jemeo; Navik Khusniah; Fahrany Wahyu Andini; Kholidatul Khasanah; Amaliya Islami Nurlaili; Megania Herawati
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 11 No 2 (2026): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v11i2.27273

Abstract

This study aims to develop Genially Web-based Gamification learning media within the framework of Joyful Learning to improve elementary school students' literacy and numeracy learning outcomes. The method used is Research and Development (R&D) with the Lee & Owens model, which includes the stages of analysis, design, development, implementation, and evaluation. Validation was carried out by subject matter experts and media experts, while practicality was tested by teachers and students. Effectiveness was tested through a one-group pretest and post-test design. The results showed that the Genially-based learning media obtained a highly valid rating from subject matter experts (88.33%) and media experts (82.5%). The practicality test received a very good response from teachers (90%) and students (97.39%). In addition, students’ learning outcomes in both literacy and numeracy domains showed a significant improvement. The average literacy score increased from 68.12 (pretest) to 88.74 (post-test), while the numeracy score increased from 66.22 to 89.38, resulting in an overall average N-Gain of 0.667 (medium–high category). These findings confirm that the integration of gamification through Web Genially creates a fun, interactive, and effective learning experience that simultaneously strengthens literacy comprehension and numeracy problem-solving skills among elementary school students.