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Development and Practical Application of Character-Based Reading Materials in Junior High School English Instruction Gusmaizal Syandri; Sirajul Munir; Julhadi Julhadi; Suyono Suyono
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 3 (2025): SEPTEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i3.7314

Abstract

The integration of character values into English instruction is essential for holistic education, yet existing materials often emphasize linguistic skills over moral development. Teachers face challenges in promoting deeper internalization of values beyond the receiving and responding phases. This study addresses the gap by developing character-based English reading materials for junior high school students. The research employed the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) with a mixed-methods approach. Needs analysis was conducted through observations, interviews, and documentation, followed by product development. Practicality and effectiveness were evaluated using questionnaires, observation sheets, and pretest–posttest assessments involving two teachers and 28 students. The developed materials integrated key values such as integrity, responsibility, cooperation, diligence, and compassion into reading activities. Practicality tests showed very positive responses from teachers (M = 4.34) and students (M = 4.54). Student learning outcomes improved significantly, with scores increasing from a pretest average of 71.96 to a posttest average of 85.17. Classroom observations also confirmed high engagement, responsibility, and collaboration during lessons. The findings demonstrate that character-based reading materials enhance both language proficiency and moral development. The integration of reflective activities and value-based assessment supported students’ higher-order thinking and ethical reasoning, aligning with cognitive, affective, and social development theories. Character-integrated English reading materials are practical, effective, and align with curriculum goals. They bridge the scarcity of value-based instructional resources and provide a model for embedding character education in language learning. Future studies should examine long-term impacts and explore broader implementation across diverse educational contexts.
Pengembangan Video Pembelajaran Augmented Reality Berbasis Flashcard pada PAI dan Budi Pekerti Kelas IX SMP: Development of Flashcard-Based Augmented Reality Learning Videos for the Grade IX Junior High School Subject of Islamic Religious Education and Character Building Weni Weni; Fadriati Fadriati; Gustina Gustina; Sirajul Munir; Lita Sari Muchlis
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 6 No. 02 (2026): Research Articles, August 2026
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v6i02.9180

Abstract

This study was motivated by the limited availability of interactive, contextual, and engaging learning media for Islamic Religious Education (PAI) in Grade 9 junior high school classes, which has resulted in low student engagement and suboptimal learning outcomes. Advances in educational technology have encouraged the use of Augmented Reality (AR) as an innovative medium capable of presenting material in a more visual, interactive, and accessible manner. This study aimed to develop AR-based learning videos integrated with flashcards for the PAI and Character Education subject, encompassing needs analysis, media design, validity testing, and an evaluation of practical classroom application. The study employed the Research and Development (R&D) method using the ADDIE model, which comprises the stages of analysis, design, development, implementation, and evaluation. Research instruments included observation sheets, interview guidelines, expert validation forms, and student response questionnaires. Data were analyzed using both qualitative and quantitative descriptive techniques. The AR-based learning videos with flashcards achieved an average validity coefficient of 0.95 (categorized as "highly valid") and a practicality score of 87% (categorized as "highly practical"). The media was deemed easy to use, engaging, and interactive, and was shown to enhance student motivation, engagement, and enthusiasm during the learning process. These AR-based learning videos integrated with flashcards offer potential as an innovative and effective digital learning alternative for PAI at the junior high school level. Future development efforts are advised to incorporate adaptive quiz features and AR-based assessments to further enhance interactivity and learning effectiveness.