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Universitas Islam Negeri Raden Fatah Palembang

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INOVASI PEMBELAJARAN MUFRODAT MENGGUNAKAN MEDIA WORDWALL BERBASIS GAME BASED LEARNING M. Fikri Nurhadi; Wasilah; Irmansyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.36726

Abstract

Vocabulary learning (mufrodat) is a fundamental component in mastering the Arabic language; however, instructional practices at the elementary school level often rely on conventional methods such as memorization and repetitive drills without engaging contextualization. These conditions result in low interest and motivation among learners, as observed in Grade VI Salafiyah Ula Ma’had Za’adul Ma’ad Palembang. Limited variation in instructional media and strategies contributes to low learning engagement and suboptimal learning outcomes. As an effort to introduce instructional innovation, this study implements Wordwall media based on Game Based Learning as an innovative alternative in teaching mufrodat. This innovation offers an interactive learning experience through various educational games that enable students to learn actively, enjoyably, and in a structured manner. The study aims to analyze the effectiveness of using Wordwall media integrated with Game Based Learning on students’ motivation and mufrodat learning outcomes. Through the application of this innovative media, students demonstrated increased interest, active participation, and better vocabulary comprehension compared to previous methods. The findings affirm that the innovative use of interactive digital, game-based media can serve as an effective solution to enhance the quality of Arabic language instruction in elementary schools, particularly in vocabulary learning.
PENGEMBANGAN SOAL NAHWU BERBASIS HOTS MENGGUNAKAN MEDIA WORDWALL DALAM PEMBELAJARAN NAHWU DI PESANTREN Naran Tri Saputra; Wasilah; Muhammad Alfath Qaaf
Al Ibrah: Journal of Arabic Language Education Vol. 9 No. 1 (2026): Al Ibrah: Journal of Arabic Language Education
Publisher : Universitas Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/jale.v9i1.10372

Abstract

This study aims to develop Higher Order Thinking Skills (HOTS)-based nahwu test items using the Wordwall platform and to examine their effectiveness in improving students’ understanding. This research employed a Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The subjects of this study were 20 students at Pondok Pesantren Muadalah Al-Fahd, Banyuasin Regency. Data were collected through observation, interviews, questionnaires, and tests (pretest and posttest). The results showed that the HOTS-based nahwu test items developed using Wordwall met the criteria of validity and feasibility. Furthermore, the effectiveness test indicated a notable improvement in students’ understanding, as reflected in the increase between pretest and posttest scores. The use of Wordwall also increased student engagement and learning motivation in nahwu learning. Therefore, the development of HOTS-based test items using Wordwall can serve as an innovative alternative to improve the quality of nahwu learning in Islamic boarding schools. Penelitian ini bertujuan untuk mengembangkan soal nahwu berbasis Higher Order Thinking Skills (HOTS) menggunakan media Wordwall serta menguji efektivitasnya dalam meningkatkan pemahaman santri. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian adalah 20 santri di Pondok Pesantren Muadalah Al-Fahd Kabupaten Banyuasin. Teknik pengumpulan data dilakukan melalui observasi, wawancara, angket, dan tes (pretest dan posttest). Hasil penelitian menunjukkan bahwa soal nahwu berbasis HOTS yang dikembangkan melalui media Wordwall memenuhi kriteria valid dan layak digunakan. Selain itu, hasil uji efektivitas menunjukkan adanya peningkatan pemahaman santri yang ditunjukkan melalui perbedaan signifikan antara nilai pretest dan posttest. Penggunaan Wordwall juga terbukti meningkatkan keterlibatan dan motivasi belajar santri dalam pembelajaran nahwu. Dengan demikian, pengembangan soal berbasis HOTS menggunakan media Wordwall dapat menjadi alternatif inovatif dalam meningkatkan kualitas pembelajaran nahwu di pesantren.
PEMANFAATAN APLIKASI QUIZIZZ DALAM PENGEMBANGAN SOAL SHOROF BERBASIS KEMAMPUAN BERPIKIR KREATIF Nurul Amaliya; Wasilah; Jamanuddin
Al Ibrah: Journal of Arabic Language Education Vol. 9 No. 1 (2026): Al Ibrah: Journal of Arabic Language Education
Publisher : Universitas Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/jale.v9i1.10504

Abstract

Shorof learning, as a fundamental aspect of Arabic language mastery, is often perceived as difficult by high school students, particularly when assessment relies on conventional methods that inadequately stimulate creative thinking skills. This study aims to examine the effectiveness of using the Quizizz application in developing shorof test items based on creative thinking skills as an interactive and innovative assessment alternative. This study employed a Research and Development (R&D) method using the Borg and Gall model, simplified into six stages: needs analysis, design, development, validation, revision, and try-out, involving grade XI students of SMA Azharyah Palembang. The validation results indicate that the product is highly feasible, with scores of 90% from material experts and 93% from media experts. The results show that Quizizz-based shorof assessment is effective in improving student learning outcomes, as evidenced by the experimental class post-test mean of 74.42 compared to the control class mean of 53.28, with an N-Gain Score of 57.66% (moderate category). The independent sample t-test confirms a significance value of < 0.05, indicating a statistically significant difference between the two groups. These findings suggest that integrating Quizizz into shorof assessment creates a more interactive, engaging, and student-centered evaluation process. Future research is recommended to extend digital assessment to other Arabic language topics and examine its long-term impact on language competence. Pembelajaran shorof sebagai salah satu aspek penting dalam penguasaan bahasa Arab masih sering dianggap sulit oleh siswa SMA, terutama ketika evaluasi hanya menggunakan metode konvensional yang kurang menstimulasi kemampuan berpikir kreatif. Penelitian ini bertujuan untuk menguji efektivitas penggunaan aplikasi Quizizz dalam pengembangan soal shorof berbasis kemampuan berpikir kreatif sebagai alternatif evaluasi yang lebih interaktif dan inovatif. Penelitian ini menggunakan metode Research and Development (R&D) dengan model Borg and Gall yang disederhanakan menjadi enam tahap, meliputi analisis kebutuhan, perancangan, pengembangan, validasi, revisi, dan uji coba pada siswa kelas XI SMA Azharyah Palembang. Hasil validasi menunjukkan bahwa produk sangat layak digunakan dengan skor 90% dari ahli materi dan 93% dari ahli media. Hasil penelitian menunjukkan bahwa penggunaan Quizizz efektif dalam meningkatkan hasil belajar siswa, yang dibuktikan dengan nilai post-test kelas eksperimen sebesar 74,42 dibandingkan kelas kontrol sebesar 53,28, dengan N-Gain Score sebesar 57,66% (kategori sedang). Uji independent sample t-test juga menunjukkan nilai signifikansi < 0,05, yang menandakan adanya perbedaan yang bermakna antara kedua kelompok. Temuan ini menunjukkan bahwa integrasi Quizizz dalam evaluasi shorof mampu menciptakan proses penilaian yang lebih interaktif, menyenangkan, dan sesuai dengan karakteristik belajar siswa masa kini