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E Increasing Artificial Intelligence Literacy for Information Systems Students thru Educational Workshops at Kalla Institute Andi Hutami Endang; Andi Jamiati Paramita; Abdul Hakim; Hany Alexandra; Yabes Dwinugroho; Furqan Zakiyabarsi; Anhar Januar Malik
Amalee: Indonesian Journal of Community Research and Engagement Vol. 6 No. 2 (2025): Amalee: Indonesian Journal of Community Research and Engagement
Publisher : LP2M INSURI Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/amalee.v6i2.7267

Abstract

The rapid development of Artificial Intelligence (AI) is creating a gap between conventional curricula and the industry's need for AI literacy among students of Information Systems. Information Systems (IS) students, as future designers and developers of technology, play a crucial role in understanding and applying AI effectively and ethically. This community service activity aims to enhance the understanding of IS students at Kalla Institute regarding the concepts, trends, benefits, challenges, and ethical implications of the AI revolution in education. This service was realized through an internal workshop delivered directly by a lecturer from the Information Systems Study Program at Kalla Institute. The implementation method involved interactive lectures, discussions, and question-and-answer sessions that explored various aspects of AI in the educational context, ranging from basic concepts and practical applications to ethical considerations. Activity evaluation was conducted through pre-test and post-test questionnaires, as well as qualitative feedback, to measure the increase in participants' understanding and perceptions. The results showed a significant increase in understanding among student participants regarding the role and impact of AI in education, as well as high enthusiasm for utilizing AI for learning and future career development. This service activity successfully increased the understanding and readiness of Kalla Institute students to apply AI ethically and responsibly, contributing to the achievement of the institution's vision.
PENGEMBANGAN KETERAMPILAN DIGITAL KREATIF SISWA MELALUI WORKSHOP UI/UX DAN PROTOTYPING DENGAN FIGMA DI SMA ATHIRAH KAJAOLALIDO Aras, Rezty Amalia; Furqan Zakiyabarsi; Aulia Rahmawati; Hany Alexandra; Muhammad Fachrul Salam
Nusantara Hasana Journal Vol. 5 No. 8 (2026): Nusantara Hasana Journal, January 2026
Publisher : Yayasan Nusantara Hasana Berdikari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59003/nhj.v5i8.1871

Abstract

Strengthening creative digital literacy at the high school level is necessary so that students can design digital solutions relevant to user needs and possess basic UI/UX skills to build their portfolios and prepare for study and careers. This activity addressed these needs through a Figma workshop facilitated at Athirah Kajaolalido High School. The workshop used focus group discussions (FGDs) to map needs and design learning scenarios, followed by a two-day workshop. The first day consisted of design thinking and project design sessions. The second day focused on mentoring prototype creation in Figma. The activity resulted in 28 groups of 3–5 students each, producing ideas and prototypes on various themes (education, school services, productivity, the environment, and mental health). Pitching was assessed using eight indicators: problem analysis to solution, user flow, usability, visual aesthetics, design consistency, creativity, pitch structure, and engagement and delivery. The questionnaire results showed an average score of 4.46 for satisfaction with the material, usefulness of the material in helping solve problems, and ease of use of Figma, using a scale of 1–5. The Figma workshop effectively improved students' basic understanding of the digital solution design process and their ability to produce prototypes and present ideas. A follow-up program with longer practice sessions and material reinforcement is recommended to optimize prototype quality and pitching skills.