Adelia Angeline Hafidzah
Universitas Pakuan

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PENGEMBANGAN E-LKPD MENGGUNAKAN LIVEWORKSHEETS PADA MATERI SISTEM PENCERNAAN MANUSIA Adelia Angeline Hafidzah; Elly Sukmanasa; Ade Wijaya
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.5177

Abstract

Adelia Angeline Hafidzah. 037120062. Development of E-LKPD using Liveworksheets on Human Digestive System Material. This study aims to determine the development of E-LKPD using liveworksheets in class V of Kedung Badak 2 State Elementary School, Bogor City, and to determine the feasibility of E-LKPD using liveworksheets on the learning process. The method used in this study is Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The research subject of class V A students of Kedung Badak 2 State Elementary School, Bogor City, consisting of 21 students, the research was carried out in the even semester of the 2023/2024 school year. This research begins with a needs analysis, making an E-LKPD design, validation by experts, revising the E-LKPD, and after that the E-LKPD trial, and evaluation. The results of the study show that E-LKPD using Liveworksheets on Human Digestive System Materials has met the criteria of being very feasible to use by obtaining a percentage of 98.5% from media experts, 100% from linguists, and 94% from material experts. Meanwhile, the trial conducted on 21 students in class V received a response with a percentage of 90.1% and a teacher response with a percentage of 98%. Based on these data, it can be concluded that E-LKPD using Liveworksheets is very feasible to be used by students and teachers as teaching materials on the human digestive system in grade V of elementary school.
PENERAPAN LKM MATEMATIKA BERBASIS GAME (MBG) UNTUK MENINGKATKAN PEMAHAMAN KONSEP PENYAJIAN DATA MURID KELAS IV SDN JULANG Mursidah Rahmah; Epon Nurlaela; Adelia Angeline Hafidzah; Amidah Asti Pratiwi; Adelia Mahadewi; Aflahatul Fazriyah; Alvi Oktapiani; Ananda Awaliyah Rahmah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 3 (2026): Volume 11 No.3 September, 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i3.52119

Abstract

This study aimed to improve fourth-grade students’ understanding of data presentation concepts through the implementation of a Matematika Berbasis Game (MBG). The study was motivated by students’ low conceptual understanding of mathematics, particularly in data presentation, as well as the limited use of engaging learning media in the classroom. The research employed a Classroom Action Research (CAR) design conducted in two cycles, involving 28 fourth-grade students. Data were collected through observations and concept-understanding tests. The results showed a significant improvement in students’ learning outcomes after the implementation of the Matematika Berbasis Game. Classical learning mastery increased from 32% in the pre-cycle stage, with an average score of 57.7, to 68% in Cycle I, with an average score of 71.7, through a bowling game activity. In Cycle II, the use of the “Data Dice” game further improved classical learning mastery to 93%, with an average score of 83.9. In addition to enhancing learning outcomes, the game-based worksheet also increased students’ participation, motivation, self-confidence, and engagement in the learning process. Therefore, the Mathematics Game-Based Student Worksheet (MBG) was proven to be effective in improving students’ understanding of data presentation concepts in elementary school mathematics learning.