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PERAN LITERASI DIGITAL DALAM MEMPERSIAPKAN MAHASISWA PGSD UNJA UNTUK ERA DIGITAL Dhea amanda alfa rezki; Zhafira sayyidatunnisa; Oliver Chelsea Sitanggang; Akhmad faisal hidayat
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6600

Abstract

This study aims to examine the role of digital literacy in preparing PGSD students of the University of Jambi (UNJA) to face challenges in the digital era. The method used in this study is a qualitative descriptive method, with a literature study approach to collect data from various sources, such as books, journals, and relevant reports. The results of the study show that digital literacy has a crucial role in helping students access information quickly and widely, as well as supporting the development of critical, analytical, and creative thinking skills needed in the teaching profession. Therefore, it is important for PGSD UNJA students to develop digital literacy wisely, utilize technology effectively, and maintain a balance between digital and traditional literacy. This research emphasizes that with the right approach, digital literacy can have a maximum positive impact in preparing students to become competent and adaptive teachers in the ever-changing digital era.
PENGGUNAAN METODE BERMAIN PERAN DENGAN MEDIA AUDIO PADA PEMBELAJARAN IPS DI SEKOLAH DASAR mutiara ratu nirmala; Silvina Noviyanti; Zhafira Sayyidatunnisa; abiy dzaki edison
Jurnal Tunas Pendidikan Vol. 7 No. 2 (2025): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i2.2084

Abstract

This research aims to describe the use of role playing methods with audio media in social studies learning about ASEAN arts and culture for class V students. This research is a qualitative research type with a case study method. The data collection techniques used are observation, interviews, tests. The data analysis technique uses the case study method.  The results of the research show that the use of role playing methods with audio media in social studies learning in class v elementary schools is effective. This is proven by positive learning outcomes such as students being more confident, able to control their emotions and having the courage to express opinions in social studies learning, especially on ASEAN arts and culture material. Each activity definitely has its own obstacles, such as lack of student involvement, a long time required, limited space and some students who are shy.
KETIDAKSESUAIAN METODE MENGAJAR GURU DENGAN TAHAP PERKEMBANGAN MEMBACA SISWA KELAS I SEKOLAH DASAR Dhea Amanda Alfa Rezki; Annisa Humaila; Zhafira Sayyidatunnisa
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14664

Abstract

This study aims to describe the mismatch between teachers' teaching methods and the reading development stages of first-grade students at SDN 80/I Muara Bulian. The background of this research is the identified reading instruction practices that do not consider the cognitive and linguistic developmental characteristics of children aged 6–7 years. This study employs a qualitative approach with a descriptive method. Data were collected through non-participant observation of the reading learning process in first grade across several naturally occurring learning sessions. Data were analyzed descriptively by identifying observed learning practices and relating them to relevant theories and prior research findings. The results indicate that the teacher uses a combination of methods, namely spelling letters on the blackboard, reading aloud together, and using textbooks without adequate sequencing. This combination of methods is not fully aligned with the reading development stages of first-grade students, as it is not preceded by phonological awareness strengthening and lacks the use of multisensory media. Student conditions in the classroom vary: some experience difficulties, some appear unfocused, and only a small portion are actively participating in the lesson. This mismatch is influenced by limited teacher understanding of early literacy, pressure to complete the curriculum, and a shortage of age-appropriate learning media in the classroom. These conditions reflect a considerable gap between classroom practice and the principles of literacy development supported by empirical research. This study recommends the use of systematic phonics methods, contextual SAS methods, and learning media that engage more of children's learning modalities. The implementation of differentiated instruction is also necessary to address the diverse reading abilities of first-grade students.
PENINGKATAN MOTIVASI BELAJAR MATEMATIKA MELALUI MEDIA INTERAKTIF BERBASIS CANVA PADA SISWA KELAS III SD Annisa Humaila; Zhafira Sayyidatunnisa
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14998

Abstract

Low learning motivation in mathematics among elementary school students is a common problem encountered in daily classroom practice. Students in lower grades, particularly grade III, often perceive mathematics as a difficult, boring, and unpleasant subject, which negatively affects their engagement and enthusiasm for learning. This situation is exacerbated by the use of conventional teaching methods that insufficiently address students' visual needs and interests. This study aims to describe the improvement of mathematics learning motivation among grade III elementary school students through the application of Canva-based interactive media. This study employed a Classroom Action Research (CAR) method using the Kemmis and McTaggart spiral model, consisting of four stages in each cycle: planning, action, observation, and reflection. The research was conducted in two cycles, each consisting of three meetings. The research subjects were 25 third-grade students at a public elementary school. Data collection instruments included teacher and student activity observation sheets, a learning motivation questionnaire using a Likert scale (1–4), field notes, and documentation. Data were analyzed using quantitative and qualitative descriptive techniques. The results revealed a significant improvement in learning motivation. Before the intervention (pre-cycle), only 28% of students were in the high motivation category. After implementing Canva-based interactive media in cycle I, this percentage increased to 56%. In cycle II, it rose further to 84%. This improvement was supported by the visually appealing Canva media, interactive content presentation, and the addition of gamification elements in cycle II. These findings indicate that Canva-based interactive media is effective as an innovative mathematics learning tool to improve the learning motivation of grade III elementary school students.