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Identifikasi Miskonsepsi Mahasiswa Tadris Fisika Menggunakan Four Tier Diagnostic Test pada Mata Kuliah Kalkulus II Abbas, Muhammad Luqman Hakim
JMPM: Jurnal Matematika dan Pendidikan Matematika Vol 4 No 1: March - August 2019
Publisher : Prodi Pendidikan Matematika Universitas Pesantren Tinggi Darul Ulum Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26594/jmpm.v4i1.1487

Abstract

Penelitian ini bertujuan untuk mengidentifikasi miskonsepsi mahasiswa Tadris Fisika yang sedang menempuh matakuliah Kalkulus II menggunakan four tier diagnostic test. Pengumpulan data dilakukan dengan teknik tes diagnostik menggunakan four tier diagnostic test dan teknik wawancara. Hasil analisis tes diagnostik menggunakan four tier diagnostic test menunjukkan bahwa dari 41 mahasiswa tadris Fisika yang menjadi sampel pada penelitian ini, didapatkan sebanyak 52,03% mahasiswa termasuk kriteria mengetahui konsep, sedangkan sisanya 5,69% mahasiswa tidak mengetahui konsep, 2,44% mahasiswa menebak dan 39,84% mahasiswa mengalami miskonsepsi. Sebagaian besar mahasiswa mengalami miskonsepsi pada konsep turunan fungsi logaritma natural, Integral rangkap dua, aplikasi integral rangkap dua, persamaan diferensial orde satu dan dua.
Development of Interactive Learning Media Using Animationand Educational Games of Solar System Materials Class VII afaf 'Izzatunnafsi; Muhammad Luqman Hakim Abbas
JURNAL PEMBELAJARAN FISIKA Vol. 14 No. 3 (2025): Jurnal Pembelajaran Fisika (JPF) Universitas Jember
Publisher : Universitas Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/jpf.v14i3.53705

Abstract

Abstract: This research is motivated by the low learning outcomes of students on abstract Solar System materials and the limitations of conventional learning media based on the results of a needs analysis questionnaire, 77.8% of students experience difficulties in understanding Solar System materials, and 97.1% of students stated that they are more interested in learning using animation and games. This is an opportunity to present learning media that is interactive and fun. This research aims to (1) Develop PowerPoint-based interactive learning media using animation research and educational games on Solar System materials, (2) Determine the feasibility of the interactive learning media developed, (3) Determine the practicality of media in the learning process, and (4) Measure the effectiveness of media in improving student learning outcomes. Type and development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The research was carried out at SMPN 1 Sumbergempol with 72 students in grades VII A and C. The results of the study showed that the media was successfully developed through the ADDIE stage, declared valid by material experts (85.83%) and quite valid by media experts (76.56%). The media was also practical (86.52%) and effective in improving learning outcomes, with the completeness of the experimental class being 80% compared to the control class of 54%, and statistical tests showed significant results (Asymp. Sig. 0.032; effect size 0.568). Keywords: Interactive Media; PowerPoint; Animation
PENERAPAN ANIMASI MACROMEDIA FLASH UNTUK MENINGKATKAN HASIL BELAJAR FISIKA PADA MATERI TEKANAN Abbas, Muhammad Luqman Hakim
Ed-Humanistics : Jurnal Ilmu Pendidikan Vol 4 No 1 (2019): Ed-Humanistics
Publisher : Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ed-humanistics.v4i1.359

Abstract

AbstractThe purpose of this study was to determine the increase in students' understanding of conceptson the subject of pressure. This study was included in an experimental study with a controlgroup pre-test-post-test design. The population in this study were all eighth grade students ofMTsN 4 Jombang. The sample in this study was class VIII-A which amounted to 35 students asthe experimental class and VIII-B totaling 38 students as the control class. The researchinstruments were in the form of learning media questionnaires and tests of students' conceptualunderstanding. Testing the hypothesis using the t-test. the calculation results obtained by tcount= 2.569 and t table = 2.065 with a significant level of 0.05. This shows that tcount> t table.Thus the application of macromedia flash animation has an effect on the results of learningphysics subject matter pressure.Keywords: macromedia flash animation, learning outcomes, pressure
ANALISIS POTENSI PEMBANGKIT LISTRIK TENAGA MIKRO HYDRO PADA ANAK SUNGAI DI KABUPATEN TULUNGAGUNG Abbas, Muhammad Luqman Hakim; Kurniawan, Husni Cahyadi
BRILIANT: Jurnal Riset dan Konseptual Vol 9 No 4 (2024): Volume 9 Nomor 4, November 2024
Publisher : Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/briliant.v9i4.1647

Abstract

Indonesia is a country with significant renewable energy potential. One of the sources of renewable energy is the micro-hydro power plant in Tulungagung, an area traversed by large rivers. This study aims to analyze the potential of Micro-Hydro Power Plants (PLTMH) on tributaries in Tulungagung. The research covers 14 rivers in Tulungagung, with location selection based on several criteria. The results indicate that out of the 14 surveyed locations, 10 rivers have the potential to be developed into PLTMH. These rivers include: Srabah River with a capacity of 6.45 kW, Buntaran River with 5.88 kW, Ngranti River with 14.97 kW, Dawuhan River with 7.72 kW, Kalimas River with 39.28 kW, Jajar River with 7.78 kW, Jambu River with 5.35 kW, Ariyojeding River (Lodagung flow) with 248.13 kW, Gilang River with 12.16 kW, Petung River with 12.66 kW. The river with the highest potential and most suitable for a PLTMH is the Aryojeding River, which has the largest capacity at 248.13 kW.
Development of Contextual Integrated Electronic Temperature and Heat Modules Based on Qur’an Verses at MTsN 3 Tulungagung Fildaniyah, Masroul; Abbas, Muhammad Luqman Hakim
Jurnal Pendidikan Fisika dan Teknologi (JPFT) Vol 9 No 1 (2023): Januari - Juni
Publisher : Department of Physics Education, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpft.v9i1.4925

Abstract

This research contributes to the priorities of "Merdeka Belajar 2021", digitization of schools and learning media, and character education. This study used research and development (R&D) by Borg and Gall, modified by Sugiyono. In this method, there were ten research steps, which are then limited to seven steps. The seven steps are potential problems, data collection, product design, design validation, design revision, product testing, and product revision I. The instruments used came from the validation sheets of material and media experts, as well as electronic module readability questionnaires from MTsN 3 Tulungagung students. Data analysis used linkert scales 1-4. Validation results from media and material experts show valid criteria based on the attractiveness of the appearance and depth of the material, both in terms of contextual aspects and its integration with the Qur’an. Based on the test results, the electronic module is very interesting because it is presented interactively.
Model Pembelajaran Predict-Discuss-Explain-Observe-Discuss-Explain Berbantuan Simulasi PhET untuk Meremidiasi Miskonsepsi Materi Fluida Muhammad Luqman Hakim Abbas; Cindy Anatasya Prahesti
Jurnal Inovasi Pendidikan dan Sains Vol 5 No 3 (2024): December
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Nahdlatul Wathan Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51673/jips.v5i3.2307

Abstract

Understanding concepts is very required in physics learning. Many students have different understandings about scientific concepts, this term is usually called misconceptions. Misconceptions are a problem that must be addressed immediately, because they are one of the factors that cause students to experience difficulties in learning physics. This research aims to determine the effect of the PhET virtual simulation laboratory in overcoming students' misconceptions about fluids. This type of research is a Pretest-Posttest One Group Pre-Experimental design. The sample for this research was class XI science students at MA Al-Ihsan Kalikejambon Tembelang Jombang, taken using a purposive sampling technique. The test used is in the form of a multi-tier multiple choice test from a four-tier diagnostic test with a certainty response index (CRI) consisting of 20 items. The results of this study show that students' misconceptions decreased for all sub-concepts of fluid materials. Based on the statement explained previously, it can be concluded that physics learning based on virtual laboratories can correct students' misconceptions, especially in fluids
Pengaruh Model Pembelajaran Teams Games Tournament (TGT) Berbantuan Media Crossword Puzzle Terhadap Minat dan Hasil Belajar Siswa SMP pada Materi Tata Surya Sugara, Dimas Pratama Ade; Abbas, Muhammad Luqman Hakim
Jurnal Tadris IPA Indonesia Vol. 5 No. 2 (2025)
Publisher : Tadris IPA UIN Kiai Ageng Muhammad Besari Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21154/jtii.v5i2.4982

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya minat belajar siswa terhadap mata pelajaran IPA Fisika, khususnya pada materi Tata Surya. Kondisi tersebut terlihat dari perilaku siswa yang cenderung pasif, seperti mengantuk, melamun, mengobrol, dan kurang memperhatikan penjelasan guru selama proses pembelajaran, yang berdampak pada rendahnya hasil belajar siswa pada ranah kognitif dan belum mencapai Kriteria Ketuntasan Minimal (KKM). Rendahnya minat dan hasil belajar tersebut dipengaruhi oleh penggunaan model pembelajaran konvensional yang berpusat pada guru serta keterbatasan media pembelajaran, sehingga siswa mengalami kesulitan dalam memahami materi Tata Surya, sehingga diperlukan penerapan model dan media pembelajaran yang lebih inovatif untuk meningkatkan minat dan hasil belajar siswa. Tujuan penelitian ini untuk mengetahui ada tidaknya pengaruh model pembelajaran Teams Games Tournament (TGT) berbantuan media Crossword Puzzle terhadap (1) minat belajar, (2) hasil belajar siswa, dan (3) minat dan hasil belajar siswa pada materi Tata Surya kelas VII MTsN 10 Blitar. Penelitian ini menggunakan pendekatan kuantitatif dengan jenis quasi-experimental dan desain posttest only. Populasi penelitian mencakup seluruh siswa kelas VII berjumlah 103 siswa, dengan sampel 20 siswa kelas VII D sebagai kelas eksperimen dan 28 siswa kelas VII C sebagai kelas kontrol. Teknik sampling pada penelitian ini adalah purposive sampling. Teknik pengumpulan data menggunakan angket minat belajar, tes hasil belajar, dan dokumentasi. Teknik analisis data menggunakan 3 uji yaitu uji instrumen (uji validitas dan uji reliabilitas), uji prasyarat (uji normalitas dan uji homogenitas), dan uji hipotesis (uji independent sample t-test dan uji MANOVA). Hasil penelitian ini menunjukkan bahwa (1) Terdapat pengaruh model pembelajaran Teams Games Tournament (TGT) berbantuan media Crossword Puzzle terhadap minat belajar siswa dibuktikan melalui hasil uji independent sample t-test, yang menunjukkan nilai Sig. (2-tailed) 0,0010,05. Dengan demikian, ditolak dan diterima. (2) Terdapat pengaruh model pembelajaran Teams Games Tournament (TGT) berbantuan media Crossword Puzzle terhadap hasil belajar siswa dibuktikan melalui hasil uji independent sample t-test, yang menunjukkan nilai Sig. (2-tailed) 0,0000,05. Dengan demikian, ditolak dan diterima. (3) Terdapat pengaruh model pembelajaran Teams Games Tournament (TGT) berbantuan media Crossword Puzzle terhadap minat dan hasil belajar siswa dibuktikan melalui hasil uji MANOVA, yang menunjukkan nilai Sig. 0,0000,05. Dengan demikian, ditolak dan diterima