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Digital Pemasaran dan Inovasi Desain Sebagai Faktor Yang Menentukan Daya Saing UMKM Batik Kulon Progo Sugiyamin; Teguh Erawati; Deddy Setyawan; Nugroho Heri Cahyono
JCSE: Journal of Community Service and Empowerment Vol. 6 No. 2 (2025): JCSE Oktober 2025
Publisher : LP3M Universitas Putra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32639/n1r91r70

Abstract

This study examines the influence of digital marketing and design innovation on the competitiveness of batik MSMEs in Kulon Progo Regency. Challenges faced by MSMEs include a lack of design innovation, suboptimal use of digital marketing, low productivity of local wisdom-based motifs, and inadequate management of intellectual property rights. The study used a participatory approach involving material delivery, discussions, case studies, and financial simulations. The results indicate that the training successfully improved MSMEs' capabilities in social media management, live selling, and website creation. Design innovation also developed with the emergence of new motifs, the development of contemporary batik techniques, and improved IPR management. However, obstacles remain, such as an ineffective design team and incompletely integrated digital marketing. Recommendations for this study include strengthening the design team, optimizing digital strategies, utilizing AI-based design technology, and long-term follow-up research.
Digital Pemasaran dan Inovasi Desain Sebagai Faktor Yang Menentukan Daya Saing UMKM Batik Kulon Progo Sugiyamin; Teguh Erawati; Deddy Setyawan; Nugroho Heri Cahyono
JCSE: Journal of Community Service and Empowerment Vol. 6 No. 2 (2025): JCSE Oktober 2025
Publisher : LP3M Universitas Putra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32639/n1r91r70

Abstract

This study examines the influence of digital marketing and design innovation on the competitiveness of batik MSMEs in Kulon Progo Regency. Challenges faced by MSMEs include a lack of design innovation, suboptimal use of digital marketing, low productivity of local wisdom-based motifs, and inadequate management of intellectual property rights. The study used a participatory approach involving material delivery, discussions, case studies, and financial simulations. The results indicate that the training successfully improved MSMEs' capabilities in social media management, live selling, and website creation. Design innovation also developed with the emergence of new motifs, the development of contemporary batik techniques, and improved IPR management. However, obstacles remain, such as an ineffective design team and incompletely integrated digital marketing. Recommendations for this study include strengthening the design team, optimizing digital strategies, utilizing AI-based design technology, and long-term follow-up research.
Dampak Masa Pandemi Covid-19 Pada Eksistensi Festival Film: Studi Kasus Festival Film Pelajar Jogja 2020 Deddy Setyawan; Sri Rochana Widyastutieningrum; Handriyotopo Handriyotopo; Denny Antyo Hartanto; Febfi Setyawati
Dance and Theatre Review Vol 8, No 1: May 2025
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/dtr.v8i1.19466

Abstract

The Impact of Covid-19 Pandemic Toward Film Festival; Case Study on Jogja Student Film Festival 2020. The Covid-19 pandemic poses a big challenge for the sustainability of film festivals as a space for the distribution and appreciation of student works in Indonesia. The Jogja Student Film Festival (FFPJ), which has been taking place since 2010, faced an extraordinary situation in 2020 when the organization had to transform from an offline format to an online format. This study aims to describe the adaptation process of FFPJ management throughout the pandemic and identify the driving factors for these changes. A qualitative descriptive approach is used with data collection techniques in the form of documentation, structured observations, and interviews with founders, judges, volunteers, and festival participants. The validity of the data is maintained through source triangulation while the analysis is carried out using the management function theory framework (POAC). The results of the study show that strategic adaptation and the use of digital technology allow the sustainability of the festival without permanent sponsors, while still prioritizing aspects of critical literacy and appreciation space for young filmmakers. FFPJ organizers and communities have shown the ability to maintain the existence and regeneration of the student film community even in crisis conditions.Keywords: Student's Film Festival, Covid-19 Pandemic, Existence 
ANALISIS KARAKTER TOKOH UTAMA MELALUI MISE-EN-SCENE DALAM FILM BIOPIC SULTAN AGUNG Deddy Setyawan; Denny Antyo Hartanto; Febfi Setyawati
TONIL: Jurnal Kajian Sastra, Teater dan Sinema Vol 22, No 2: September 2025
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/tnl.v22i2.17501

Abstract

Penelitian ini menganalisis karakter Sultan Agung sebagai tokoh utama dalam film biopik “Sultan Agung” karya Hanung Bramantyo dengan fokus pada peran aspek mise-en-scene sebagai penguat karakter. Studi ini menggunakan teori tiga dimensi karakter Harymawan (fisiologis, sosiologis, psikologis) serta pendekatan mise-en-scene Bordwell & Thompson, yang meliputi setting, kostum, pencahayaan, dan pergerakan pemain. Penelitian menggunakan metode deskriptif kualitatif dengan teknik observasi langsung terhadap film versi festival, didukung dokumentasi dari artikel dan video relevan. Hasil penelitian menunjukkan karakter Sultan Agung konsisten digambarkan sebagai protagonis, baik saat masa remaja (Raden Mas Rangsang) hingga dewasa menjadi raja. Elemen mise-en-scene berperan memperkuat visualisasi karakter tokoh utama melalui penggambaran setting sejarah, transformasi kostum dan rias, pencahayaan simbolis suasana hati, serta pergerakan pemain yang mendukung narasi psikologis dan sosial Sultan Agung. Temuan menegaskan bahwa perubahan karakter Sultan Agung lebih didorong oleh konteks dramatik dan sejarah, sedangkan mise-en-scene bertindak sebagai pendukung penguatan karakter, bukan faktor utama perubahan.Kata kunci: Biopik, Karakter Tokoh, Mise-en-Scene, Sultan Agung, Film Sejarah.
Adventure, Culture, And Nature Strategi Promosi Sport Tourism Jogja Melalui Produksi Konten Video Deddy Setyawan; Denny Antyo Hartanto
CILPA Vol 11 No 2 (2026): July
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/cilpa.v11i2.22098

Abstract

Abstrak Penelitian terapan ini mengeksplorasi pengembangan strategi promosi sport tourism di kawasan pesisir selatan Yogyakarta dengan mengintegrasikan konsep Adventure, Culture, and Nature (ACN) ke dalam produksi konten video pendek yang adaptif terhadap tren media global. Masalah utama yang diangkat adalah adanya kesenjangan antara potensi wisata olahraga Yogyakarta yang masif dengan kualitas konten promosi digital yang masih bersifat dokumentatif dan kurang memiliki daya tarik emosional bagi wisatawan mancanegara. Menggunakan pendekatan Production-Based Research (PBR), penelitian ini merancang dan memproduksi empat video tematik Air Adventure, Air and Sky Adventure, Land Adventure, dan Beyond the Beach, serta satu video teaser kompilasi yang disatukan oleh tagline "Feel the Freedom". Inovasi metodologis terletak pada integrasi AI Generatif pada fase pascaproduksi untuk mengoptimalkan efisiensi color grading, sound design, dan transisi dinamis. Hasil penelitian menunjukkan bahwa penggunaan AI mampu meningkatkan kualitas visual setara standar global sekaligus mereduksi waktu produksi secara signifikan. Strategi narasi ACN terbukti memberikan diferensiasi destinasi yang kuat dengan menautkan adrenalin aktivitas olahraga dengan otentisitas budaya lokal dan keunikan alam. Abstract This applied research explores the development of a promotion strategy for sport tourism in the southern coastal area of Yogyakarta by integrating the concept of Adventure, Culture, and Nature (ACN) into short video content production that is adaptive to global media trends. The primary issue addressed is the gap between Yogyakarta's massive sport tourism potential and the quality of digital promotional content, which remains largely documentative and lacks emotional appeal for international tourists. Utilizing a Production-Based Research (PBR) approach, this study designed and produced four thematic videos Air Adventure, Air and Sky Adventure, Land Adventure, and Beyond the Beach along with one compilation teaser video unified by the tagline "Feel the Freedom." The methodological innovation lies in the integration of Generative AI during the post-production phase to optimize the efficiency of color grading, sound design, and dynamic transitions. The results indicate that the use of AI can elevate visual quality to global standards while significantly reducing production time. The ACN narrative strategy proved to provide strong destination differentiation by linking the adrenaline of sports activities with the authenticity of local culture and natural uniqueness. This research achieved Technology Readiness Level (TRL) 6 and provides practical contributions for tourism stakeholders in strengthening Yogyakarta's image as a world-class sport tourism destination.