Lisa Septia Dewi Br Ginting
Universitas Muslim Nusantara Al-Washliyah

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PENGGUNAAN BAHASA DALAM GAME ONLINE MOBILE LEGENDS SERTA DAMPAK YANG DITIMBULKAN TERHADAP KESANTUNAN BERBAHASA REMAJA PADA USIA 16-25 TAHUN DI DESA INDRAPURA KAB.BATU BARA Adelia Syafitri; Lisa Septia Dewi Br Ginting
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.12550

Abstract

The development of technology and the internet has brought significant changes to the culture of Indonesian society, especially in the preservation of traditional media to new technology. One phenomenon that has emerged is the increasing use of online games, especially Mobile Legends: Bang Bang, which has become popular among teenagers. This research aims to analyze the use of language in these games, which tends to be informal and often contains slang and jargon, as well as the negative impacts of gaming addiction. Communication between players is an important factor, although it is often translated into harsh language and provocation, which can trigger conflict. In addition, Online Game Addiction can change teenagers' lifestyles, disrupting their way of thinking and behavior. This research is based on the author's experience in playing Mobile Legends, which makes it easier to collect data and understand the impacts.
Integrating Translanguaging Informed Scaffolding and Digital Rehearsal Within Case Based Project Learning to Reduce EFL Speaking Anxiety Ayu Melati Ningsih; Vera Kristiana; Misla Geubrina; Lisa Septia Dewi Br Ginting; Fadilla Afza Hayani
PROJECT (Professional Journal of English Education) Vol. 9 No. 4 (2026): VOLUME 9 NUMBER 4, JULY 2026
Publisher : IKIP Siliwangi

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Abstract

Speaking anxiety remains a major affective barrier in English as a Foreign Language (EFL) higher education. Although research since (Horwitz et al., 1986) has consistently shown a negative relationship between anxiety and performance, few studies have translated these findings into integrated instructional design. This developmental study investigates affective, linguistic, and pedagogical conditions in Indonesian undergraduate public speaking courses and proposes a Digital Case Study and Project-Based Learning (D-CS&PjBL) framework. Data were collected from 50 students and 7 lecturers using the Foreign Language Classroom Anxiety Scale (FLCAS), classroom observations, interviews, focus group discussion, and digital perception surveys. Results indicate that 42% of students experience high speaking anxiety, primarily driven by fear of negative evaluation. Code mixing emerged as cognitive affective scaffolding aligned with translanguaging theory, while asynchronous rehearsal through Flip enhanced confidence but lacked systematic integration. The porposed framework embeds translanguaging informed scaffolding and digital rehearsal within inquiry based project cycles. An effect size simulation (Cohen’s d=0.50) suggests moderate projected impact for future quasi experimental validation. The study contributes to affective second language acquisition research and multilingual digital pedagogy.