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Development Foundations of Interactive Media: The Role of Socio-Educational Environment and Paperless Learning as Predictors of Eco-Digital Literacy Sima Fatmawati; Yulina Ismiyanti; Luqman Rohmad Maghribi
Journal of Mathematics Instruction, Social Research and Opinion Vol. 5 No. 2 (2026): June
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/misro.v5i2.1556

Abstract

The rapid transformation of digital education has increased the need to integrate technological competence with environmental responsibility in primary education. Previous studies on digital literacy and environmental education have generally been conducted separately and remain predominantly technocentric, with limited attention to socio-educational interaction and sustainable digital practices in developing eco-digital literacy. This study aims to examine the relationship between the socio-educational environment, paperless learning, and eco-digital literacy among primary school students. A quantitative correlational design was applied involving 135 students from digitally integrated primary schools in West Java, Indonesia. Data were collected using Likert-scale questionnaires and analyzed through Pearson correlation and multiple linear regression using SPSS 27.0. The findings revealed that the socio-educational environment had a stronger positive relationship with eco-digital literacy (r = 0.64, p < 0.01) than paperless learning (r = 0.51, p < 0.01). Regression analysis showed that the socio-educational environment was the strongest predictor (β = 0.52, p < 0.001), while paperless learning also contributed significantly (β = 0.29, p < 0.01). The study highlights that paperless learning alone is insufficient without teacher guidance, social interaction, and a sustainability-oriented school culture.
KEBAYA: Digital Comics on Indonesian Cultural Diversity to Enhance High-Order Thinking Skills in Elementary School Yulina Ismiyanti; Sima Fatmawati; Yunita Sari; Jupriyanto Jupriyanto; Lolita Enfesta; Martha Khosa
Profesi Pendidikan Dasar Vol. 12, No. 3, December 2025
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ppd.v12i3.13918

Abstract

In the era of globalisation and digital transformation, elementary education faces challenges in preserving local cultural values within technology-based learning environments. Digital learning media often emphasise globalised content, limiting culturally grounded learning experiences. Meanwhile, Higher-Order Thinking Skills (HOTS) have become a core objective of 21st-century education, yet empirically validated media integrating Indonesian cultural diversity with HOTS development remain scarce. This study aims to develop and evaluate KEBAYA (Digital Comics on Indonesian Cultural Diversity), a culture-based digital comic designed to enhance students’ HOTS through interactive narratives. Using a research and development approach with the ADDIE model, the study involved needs analysis, product design aligned with curriculum and cultural values, development using the Canva application, expert validation, and field trials with elementary students. Effectiveness was assessed through HOTS-oriented tests and response questionnaires. The results show that KEBAYA is valid, practical, and effective in improving students’ HOTS, particularly analysis, evaluation, and creative thinking, offering a scalable model for culturally responsive digital learning. This study contributes to culturally responsive digital pedagogy and provides a scalable learning medium for elementary education.