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The Development of Fiqh Teaching Materials with English-Language Visuals Based on Google Sites Siti Rahma Dongoran; Muhammad Darwis Dasopang; Hamka Hamka
JRTI (Jurnal Riset Tindakan Indonesia) Vol. 10 No. 1 (2025): JRTI (Jurnal Riset Tindakan Indonesia)
Publisher : IICET (Indonesian Institute for Counseling, Education and Therapy)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/30035951000

Abstract

The delivery of monotonous and less varied material, as well as the limited availability of teaching materials that can integrate technology and visualizations in a foreign language, has become an obstacle in improving students' motivation and understanding. Therefore, it is necessary to develop innovative, interactive, and relevant teaching materials that meet the needs of students in the digital era. The use of Google Sites-based media, equipped with images in English, is expected to enrich the learning experience and increase students' interest in understanding Fiqh material. This study aims to develop Fiqh teaching materials based on Google Sites equipped with English-language images, and to examine the feasibility and effectiveness of these materials in the learning process at MTsN 1 Padangsidimpuan. This research employed a Research and Development (R&D) method using the 4D development model, which consists of the Define, Design, Develop, and Disseminate stages. The results of the study indicate that the developed teaching materials received an excellent rating from media experts, material experts, and language experts with an average feasibility percentage of 93.78%. Statistical tests showed a P-value of 0.0000, indicating that the use of Google Sites-based teaching materials had a significant impact on improving students' learning outcomes. Positive student responses also supported this finding, as they felt that the learning process became more interesting, easily accessible, and helped them better understand the material. These teaching materials contribute significantly to providing innovative, effective Fiqh learning media that also support the strengthening of foreign language literacy in the context of madrasah education.
Pengembangan Media Gamifikasi Menggunakan Scratch untuk Meningkatkan Computational Thinking Skill pada Materi Ipas Siswa Kelas V Sdn 100619 Janjimanaon Safrina Harahap; Safril Abidin Hasibuan; Wahyuni Safitri Burhan; Hamka Hamka
JagoMIPA: Jurnal Pendidikan Matematika dan IPA Vol. 6 No. 2 (2026): JagoMIPA: Jurnal Pendidikan Matematika dan IPA
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jagomipa.v6i2.4508

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis gamifikasi menggunakan Scratch guna meningkatkan kemampuan computational thinking pada materi Ilmu Pengetahuan Alam dan Sosial (IPAS) siswa kelas V SDN 100619 Janjimanaon. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang meliputi tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian terdiri atas 25 siswa kelas V SDN 100619 Janjimanaon. Teknik pengumpulan data dilakukan melalui observasi, wawancara, angket, dan tes kemampuan computational thinking. Hasil penelitian menunjukkan bahwa media gamifikasi berbasis Scratch memperoleh tingkat kelayakan sebesar 92,5% dari ahli materi dan 94,2% dari ahli media dengan kategori sangat layak. Hasil angket respon siswa menunjukkan persentase sebesar 91,6% dengan kategori sangat baik. Selain itu, penggunaan media gamifikasi berbasis Scratch mampu meningkatkan kemampuan computational thinking siswa yang ditunjukkan oleh peningkatan nilai rata-rata pretest dari 58,4 menjadi 84,2 pada posttest. Hasil analisis N-Gain sebesar 0,62 termasuk dalam kategori sedang. Peningkatan juga terlihat pada kemampuan pemecahan masalah, berpikir logis, dan partisipasi aktif siswa selama proses pembelajaran. Berdasarkan hasil tersebut, media gamifikasi berbasis Scratch efektif digunakan sebagai inovasi pembelajaran IPAS untuk meningkatkan kemampuan computational thinking siswa sekolah dasar.
Developing a Learner-Centered International Class Model for Institutional Globalization: Multi-Site Evidence from Indonesian Universities Hamka Hamka; Imam Nur Aziz
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 2 (2024): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v5i2.2044

Abstract

This study addresses the persistent gap in empirically grounded, learner-centered models for international classes within Indonesian higher education, amid intensifying globalization demands. Despite policy pushes like Merdeka Belajar-Kampus Merdeka, prior research remains fragmented, overlooking integrated analyses of learning conditions, methods, and outcomes. Employing a qualitative multi-site design, we gathered data via classroom observations, semi-structured interviews, and document reviews from March to August 2023 across eight leading universities Airlangga, Gadjah Mada, Indonesia, and others involving 25 students, 8 lecturers, and program heads per site (total 200+ participants). Analysis followed Miles et al.'s interactive model (data reduction, display, verification) with triangulation for credibility. Findings indicate international classes foster diversity in nationality, socioeconomic backgrounds, ethnicity, cultural interactions, and academic mobility, while outperforming regular classes in facilities, English proficiency, student performance, and outcomes—yet reveal inconsistencies in consistent language use (70% Bahasa Indonesia-dominant) and innovative pedagogy (65% lecture-based). Participants view these practices as feasible and aligned with institutional goals. We propose a pioneering structured model integrating conditions (e.g., objectives, constraints), methods (collaborative, reflective), and outcomes (global competence), tailored for Indonesia. This framework advances fragmented studies, offering actionable strategies for universities to enhance competitiveness via MBKM and internationalization.
Analysis of Strategies for Instilling Islamic Values in Elementary School Students to Strengthen Morals and Ethics in the Digital Era Desi Ratna Sari Siregar; Nur Atikah Dalimunthe; Yuyun Niptah Rambe; Hamka Hamka
Journal of Basic Education Research Vol 7 No 4 (2026): July
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jber.v7i4.3511

Abstract

Purpose of the study: This study aims to analyze the strategies for instilling Islamic values in elementary school students to strengthen morals and ethics in the digital era. Additionally, it identifies the challenges faced and determines the specific impact of these strategies on student behavior. Methodology: This study utilized a field qualitative method with a phenomenological research approach. The investigation was conducted at MIS Ujung Batu, Sosa District, Padang Lawas Regency. Research data were gathered from the principal, teachers, and students through direct observation, in-depth interviews, and documentation. Data analysis involved reduction, display, conclusion-drawing, and validity verification using triangulation techniques. Main Findings: The study reveals that Islamic value instillation strategies include religious habituation, creativity development, teacher role modeling, and structured guidance. The primary challenges identified are digital technology influences and diverse family backgrounds. Consequently, implementing these integrated strategies yields positive impacts on student character development, significantly increasing their discipline, politeness, responsibility, religiosity, and overall self-confidence. Novelty/Originality of this study: This study advances existing knowledge by providing empirical insights into how integrated Islamic values mitigate digital-era moral degradation in rural madrasah environments. It offers a fresh framework combining religious habituation with digital-age creativity development, creating valuable practical knowledge for educators to build resilient student character against modern technological challenges in elementary education.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF TERINTEGRASI STEAM UNTUK MENINGKATKAN MINAT BELAJAR SISWA PADA MATA PELAJARAN PENDIDIKAN AGAMA ISLAM KELAS V DI SDN 200106 PADANGSIDIMPUAN Herawati Herawati; Erawadi Erawadi; Hamka Hamka
Jurnal Ilmiah Pendidikan Dasar (JIPDAS) Vol 6 No 3 (2026): Vol. 6 No. 3 Juni - Agustus 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Fakultas Pendidikan Ilmu Pengetahuan Sosial dan Bahasa Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/jipdas.v6i3.4803

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya minat belajar siswa pada mata pelajaran Pendidikan Agama Islam (PAI), khususnya materi zakat, infak, sedekah, dan hadiah, yang disebabkan oleh pembelajaran konvensional dan kurangnya penggunaan media interaktif. Penelitian ini bertujuan untuk mengembangkan serta menguji kelayakan, kepraktisan, dan efektivitas media pembelajaran interaktif terintegrasi STEAM pada pembelajaran PAI. Metode yang digunakan adalah penelitian dan pengembangan (Research and Development) dengan model ADDIE yang meliputi tahap analysis, design, development, implementation, dan evaluation. Penelitian dilaksanakan di SDN 200106 Padangsidimpuan dengan subjek uji coba sebanyak 20 siswa kelas V. Teknik pengumpulan data meliputi observasi, wawancara, angket, dan dokumentasi, sedangkan analisis data dilakukan melalui uji validitas, praktikalitas, dan efektivitas. Hasil penelitian menunjukkan bahwa media pembelajaran interaktif ZISHA dinyatakan sangat layak dengan hasil validasi ahli media sebesar 95%, ahli bahasa 95%, dan ahli materi berada pada kategori sangat valid. Uji praktikalitas menunjukkan media termasuk kategori sangat praktis dengan persentase 90% berdasarkan penilaian guru dan 89% berdasarkan respon siswa. Uji efektivitas menunjukkan peningkatan minat belajar siswa yang signifikan, ditandai dengan peningkatan rata-rata skor dari 36,6 pada pretest menjadi 53,4 pada posttest, dengan selisih peningkatan sebesar 16,8 poin. Nilai N-Gain sebesar 0,72 berada pada kategori peningkatan tinggi. Hasil uji Wilcoxon Signed Rank Test menunjukkan nilai p < 0,001, yang menandakan bahwa peningkatan tersebut signifikan secara statistik. Dengan demikian, media pembelajaran interaktif terintegrasi STEAM layak, praktis, dan efektif digunakan untuk meningkatkan minat belajar siswa pada pembelajaran Pendidikan Agama Islam di sekolah dasar.