Indah Febi Azhari
IKIP Siliwangi

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The effectiveness of scratch interactive media in mathematics learning: A literature review study Indah Febi Azhari; Olivia Octavianti
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 9 No. 1s (2026): Special Issue
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v9i1s.30854

Abstract

This research aims to systematically review the specific effectiveness of utilizing Scratch interactive media in enhancing the quality of mathematics learning processes. This improvement in quality is examined through its impact on student learning outcomes and interactive experiences.The methodology employed is a Systematic Literature Review (SLR). This process was designed to comprehensively identify, critically evaluate, and interpret all available empirical evidence concerning the effectiveness of mathematics learning media that leverage Scratch. The initial search procedure successfully gathered a total of 40 articles from various trusted scientific databases. The studies considered were restricted to publications released within the timeframe of 2020 to 2025. After undergoing a rigorous screening process—applying predefined inclusion and exclusion criteria based on topic relevance and study methodology—it was determined that 21 eligible articles were selected for in-depth analysis. This analysis focused on both the quantitative and qualitative results regarding Scratch's effectiveness. The findings from the systematic review consistently indicate that the use of Scratch provides a significant impact on improving the quality of mathematics learning. Specifically, Scratch successfully transforms the learning process into one that is more interactive and engaging, which, in turn, effectively enhances students' cognitive abilities, including conceptual understanding and problem-solving skills. These results affirm Scratch as a valid and effective pedagogical innovation with great potential for wider integration into the mathematics curriculum in the digital age.
Media pembelajaran STATIS terintegrasi problem based learning berbantuan scratch untuk meningkatkan kemampuan berpikir kreatif Indah Febi Azhari; Heris Hendriana; Eka Senjayawati
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 9 No. 5 (2026): JPMI
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v9i5.32942

Abstract

The purpose of this research is to develop scratch-based STATIS learning media integrated with the Problem-Based Learning (PBL) model to improve students' mathematical creative thinking skills. The research method used was Research and Development (R&D) with the ADDIE model. The research subjects consisted of 6 students in the media readability test, and the implementation phase involving 30 students each in the control and experimental classes at a vocational high school (SMK) in Cimahi. Data collection was carried out through validation sheets, observations, interviews, response questionnaires, and test questions. Data analysis techniques utilized descriptive and inferential statistics to determine validity, practicality, and N-Gain. The results showed that the product feasibility reached 96.5% for the material aspect (highly valid), a user practicality level of 90.5%, and a media readability test score of 82%. The product's effectiveness was proven by the experimental class's N-Gain score of 0.77, which was significantly higher than the control class's of 0.47. In conclusion, STATIS media integrated with the PBL model is effective in optimizing students' mathematical creative thinking skills.