Jurnal Kewarganegaraan
Vol 6 No 1 (2022): 1 Januari - 30 Juni 2022 (In Press)

Implementasi Pemanfaatan Media Rolling Ball Games Dalam Pembelajaran PPKn

Sukmawati Sukmawati (Universitas Tadulako Palu)
Jamaluddin Jamaluddin (Universitas Tadulako Palu)
Arliah Tri Sajana Sastrawati (Universitas Tadulako Palu)
Dini Prastika Lagole (Universitas Tadulako Palu)
Alifiyah Fitri Nuraisyah (Universitas Tadulako Palu)
Puspa Bandaso (Universitas Tadulako Palu)
Milan Milan (Universitas Tadulako Palu)
Askar Askar (Universitas Tadulako Palu)
Iqra Ifan (Universitas Tadulako Palu)
Rezaldi Rezaldi (Universitas Tadulako Palu)



Article Info

Publish Date
17 May 2022

Abstract

AbstrakPenelitian ini bertujuan untuk mengembangkan media pembelajaran berupa permainan Rolling Ball Games dalam pembelajaran Pendidikan Pancasila dan Kewarganegaraan (PPKn) kelas VII di sekolah menengah pertama agar meningkatkan motivasi belajar dan mengetahui hasil belajar siswa. Dimana yang kita ketahui bahwa sekarang salah satu permasalahan di dunia pendidikan yaitu tentang sarana dan prasarana, sehingga guru dituntut untuk lebih kreatif dalam meningkatkan cara proses pembelajran dikelas dengan contoh cara menggunakan alat media pembelajaran. Salah satu media yang menarik atau mengatasi kebosanan siswa(i) dalam proses pembelajaran berbasis permainan, seperti penerapan media pembelajaran Rolling Ball Games. Penelitian ini mengembangkan media pembelajaran Rolling Ball Games dalam penerapan pembelajaran Pendidikan Pancasila dan Kewarganegraaan (PPKn) di sekolah tingkat SMP. Tehnik pengumpulan data dalam penelitian ini berupa praktek, implementasi media pembelajaran Rolling Ball Games memotivasi belajar siswa pada aspek keaktifan belajar dan semangat belajar dan meningkatkan aspek ketertarikan motivasi belajar siswa.Kata Kunci: Media pembelajaran, Rolling Ball Games , Kreativitas dan Keaktifan. AbstractThis study aims to develop learning media in the form of Rolling Ball Games in learning Pancasila and Citizenship Education (PPKn) class VII in junior high schools in order to increase learning motivation and determine student learning outcomes. Where do we know that now one of the problems in the world of education namely about facilities and infrastructure, so that teachers are required to be more creative in improving the way the learning process in class with examples of how to use learning media tools. One of the media that attracts or overcomes student boredom (i) in the game-based learning process, such as the application of the Rolling Ball Games learning media. This research develops Rolling Ball Games learning media in the application of Pancasila and Citizenship Education (PPKn) learning, at the junior high school level. Data collection techniques in this research are in the form of practice, implementation of Rolling Ball Games learning media to motivate student learning in the aspect of learning activity and enthusiasm for learning and increase aspects of interest in student learningmotivation.Keywords: Learning media, Rolling Ball Games, Creativity and Activenes

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Journal Info

Abbrev

pkn

Publisher

Subject

Education Social Sciences Other

Description

Jurnal Kewarganegaraan is published 2 times in 1 year in June and December. The scope of the article includes: 1. Pancasila Education 2. Citizenship Education 3. Social Sciences 4. Politic 5. ...