SoCul: International Journal of Research in Social Cultural Issues
Vol. 2 No. 4 (2022): SoCul: International Journal of Research in Social Cultural Issues

IMPROVING STUDENTS’ VOCABULARY MASTERY BY USING QUIZIZZ GAME–BASED LEARNING AT JUNIOR HIGH SCHOOL

Annisa Dwi Pratiwi (Universitas Negeri Manado)
Jim R. Tuna (Universitas Negeri Manado)
Nurmin Samola (Universitas Negeri Manado)



Article Info

Publish Date
14 Jul 2023

Abstract

This study was conducted to determine whether the use of Quizizz game-based learning applications can improve students' vocabulary mastery or not, especially in SMP Negeri 6 Tondano. In conducting this research, a quantitative method with a pre-experimental design was used. The subject of this research is one of the classes, namely the ninth grade (IX) at SMP Negeri 6 Tondano, totaling 15 students. Data collection instruments were pre-test (before treatment) and post–test (after treatment). The tests were in the form of multiple-choice and matching tests. The results of this study showed that the average scores of the post–test is higher (88.33) than the mean scores of the pre-test (43.33). Based on the results of the study, it was concluded that the use of Quizizz game-based learning media was very effective and succeeded in improving students' vocabulary, especially on the meaning of words and equivalent meaning/synonyms, and making students more active and class learning more fun.

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Journal Info

Abbrev

socul

Publisher

Subject

Arts Humanities Decision Sciences, Operations Research & Management Education Languange, Linguistic, Communication & Media Law, Crime, Criminology & Criminal Justice Social Sciences

Description

SoCul (ISSN:2798-4672 ) is a bimonthly journal aiming at facilitating and sharing the disseminations of research findings, elaboration of theories, methods, knowledge, social engineering and learning and outputs in terms of breakthroughs, innovations, best practices in terms of community service or ...