Jurnal Pendidikan Ilmu Sosial
Vol 32, No 2 (2023): : JPIS (Jurnal Pendidikan Ilmu Sosial): December 2023

Improving Critical Thinking Skills OF High School Students Through Gamification-Based Learning Media Development

Ade Fitria (Unknown)
Dwiyono Hari Utomo (Universitas Negeri Malang)
Tuti Mutia (Universitas Negeri Malang)
Ahmad Nubli Gadeng (Universitas Syiah Kuala)



Article Info

Publish Date
19 Jan 2024

Abstract

This study aims to develop gamification-based learning media and test the effectiveness of the media on students' critical thinking skills. This study uses the Research and Development methodology, the ADDIE development model (Analysis, Design, Development, Implementation and Evaluation). The subjects of this research trial were class X geography students at the Pasanggaran High School in East Java, which consisted of an experimental class and a control class. Sampling using a purposive sampling technique. The type of data used is quantitative data. Collecting data using questionnaires and tests using descriptive analysis techniques. The respondent's due diligence resulted in 8326 and has been validated. The results showed that the use of gamification-based learning media had a positive effect on students’ critical thinking skills using sig. 0.000 0.05. Thus, gamification-based learning media is feasible to use and influences students' critical thinking skills.

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Journal Info

Abbrev

jpis

Publisher

Subject

Humanities Education Social Sciences

Description

JPIS (Jurnal Pendidikan Ilmu Sosial) is the leading journal in Social Studies institutions concerning Social studies and education. The journal is multi-disciplinary, welcoming contributions that advance our understanding of education, science ,and technology as social activities. The journal ...