Jurnal Penelitian dan Pengembangan Pendidikan
Vol. 8 No. 2 (2024): Juli

Kahoot!-Based Interactive Multimedia: Can it Increase Social Studies Learning Interest?

Sujarwo (Unknown)
Arita Marini (Unknown)
Yarmi, Gusti (Unknown)
Safitri, Sheila Syalma (Unknown)
Safitri, Desy (Unknown)
Dewiyani, Leola (Unknown)
Zahari, Musril (Unknown)



Article Info

Publish Date
14 Aug 2024

Abstract

The Industrial Revolution 4.0 requires teachers to adapt, master, and use technological devices supporting learning. However, the current problem is that many teachers still need help developing digital learning media for learning activities. This research aims to create interactive multimedia based on Kahoot! to increase fourth-grade elementary school student's interest in learning Social Sciences. This research uses the ADDIE model, which involves analysis, design, development, implementation, and evaluation. The research subjects were 30 elementary school students. This research uses a one-group pretest-posttest design. Data collection methods use questionnaires and tests. Data collection instruments use questionnaire sheets and test questions. Data analysis techniques use descriptive qualitative, quantitative analysis, and inferential statistics. The research results show a significant difference between the Pretest and post-test, which were treated using Kahoot! Multimedia based. Interactive multimedia based on Kahoot! can increase interest in learning Social Sciences in fourth-grade elementary school students.

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Journal Info

Abbrev

JJL

Publisher

Subject

Education

Description

Jurnal Penelitian dan Pengembangan Pendidikan (JPPP) is an international journal which provides a forum for publishing research or review articles related to researches in instruction, learning and teaching, curriculum development, learning environment, teacher education, educational technology, and ...