Ideas: Jurnal Pendidikan, Sosial dan Budaya
Vol 11 No 1 (2025): Ideas: Pendidikan, Sosial, dan Budaya (Februari)

Penerapan Gamifikasi dalam Pembelajaran Menelaah Struktur dan Kebahasaan Teks Berita melalui Platform Genial.Ly Kelas VII di SMPN 1 Telaga

Habibie, Nur Ainsyah (Unknown)
Salam, Salam (Unknown)
Sartika, Eka (Unknown)



Article Info

Publish Date
21 Feb 2025

Abstract

This study was conducted to address the challenges of enhancing student motivation and engagement in news text analysis learning at SMPN 1 Telaga by utilizing gamification through the Genial.ly platform. The study describes the implementation of gamification in news text analysis learning using the Genial.ly platform in class VII at SMPN 1 Telaga, as well as students' responses to this approach. The method used is qualitative descriptive, with data obtained from observation, interviews, and documentation. The results show that 85.71% of students achieved learning mastery. The implementation of interactive quizzes and a points system successfully created a dynamic learning environment, improving student motivation, participation, and understanding. Although there were technical challenges, the implementation was effective in increasing engagement. Adjustments to the method based on student feedback are necessary for more optimal learning outcomes in the future.

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Journal Info

Abbrev

ideas

Publisher

Subject

Education Social Sciences Other

Description

Jurnal Ideas adalah sebuah jurnal online berbasis OJS yang memfasilitasi publikasi artikel ilmiah dari hasil penelitian. Hasil penelitian dapat berupa hasil penelitian mandiri atau kolaboratif. Peneliti dapat berasal dari berbagai kalangan seperti guru, dosen, mahasiswa, atau praktisi. Fokus ...