Community Empowerment
Vol 10 No 2 (2025)

Training on STEAM learning design through kirigami, tessellation and simple robotics

Rahmadi, Imam Fitri (Unknown)
Putra, Yudi Yunika (Unknown)
Pratama, Suprayuandi (Unknown)



Article Info

Publish Date
15 Feb 2025

Abstract

Pedagogical and content-related issues are the main challenges in implementing Science, Technology, Engineering, Arts, and Mathematics (STEAM) learning. Moreover, teachers have not fully understood the concept of the STEAM approach. Therefore, it is necessary to enhance their skills in designing and implementing project-based learning, as well as ensuring that learning content is connected to real-life contexts and integrated across disciplines. This community service program aims to develop STEAM learning innovations through project-based and experiential learning models using kirigami, tessellation, and simple robotics. The method is designed based on a partnership concept, grounded in pedagogical co-designing activities, consisting of four stages: pre-activity, socialization, training, and evaluation. The results indicate an improvement in teachers’ understanding of the STEAM approach. Additionally, teachers successfully enhanced their skills in designing STEAM learning using kirigami, tessellation, and simple robotics.

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Journal Info

Abbrev

ce

Publisher

Subject

Arts Humanities Education Public Health Social Sciences

Description

Community empowerment is a medium for academicians, government, private companies, and social institutions to communicate community empowerment activities. Each published article is expected to provide new insights and inspire activities elsewhere on related ...